// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/basictypes.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/trace_event/trace_event.h" #include "ui/gl/gl_context_cgl.h" #include "ui/gl/gl_context_osmesa.h" #include "ui/gl/gl_context_stub.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface.h" #include "ui/gl/gl_switches.h" namespace gfx { class GLShareGroup; scoped_refptr GLContext::CreateGLContext( GLShareGroup* share_group, GLSurface* compatible_surface, GpuPreference gpu_preference) { TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); switch (GetGLImplementation()) { case kGLImplementationDesktopGL: case kGLImplementationDesktopGLCoreProfile: case kGLImplementationAppleGL: { scoped_refptr context; // Note that with virtualization we might still be able to make current // a different onscreen surface with this context later. But we should // always be creating the context with an offscreen surface first. DCHECK(compatible_surface->IsOffscreen()); context = new GLContextCGL(share_group); if (!context->Initialize(compatible_surface, gpu_preference)) return NULL; return context; } case kGLImplementationOSMesaGL: { scoped_refptr context(new GLContextOSMesa(share_group)); if (!context->Initialize(compatible_surface, gpu_preference)) return NULL; return context; } case kGLImplementationMockGL: return new GLContextStub; default: NOTREACHED(); return NULL; } } } // namespace gfx