// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_CONTEXT_NSVIEW_H_ #define UI_GL_GL_CONTEXT_NSVIEW_H_ #import #include "base/compiler_specific.h" #include "base/mac/scoped_nsobject.h" #include "ui/gl/gl_context.h" namespace gfx { class GLSurface; // GLContextNSView encapsulates an NSView-based GLContext. This is paired with // the GLSurfaceNSView class. class GLContextNSView : public GLContextReal { public: explicit GLContextNSView(GLShareGroup* group); virtual ~GLContextNSView(); // GLContext: virtual bool Initialize(GLSurface* surface, GpuPreference gpu_preference) OVERRIDE; virtual void Destroy() OVERRIDE; virtual bool MakeCurrent(GLSurface* surface) OVERRIDE; virtual void ReleaseCurrent(GLSurface* surface) OVERRIDE; virtual bool IsCurrent(GLSurface* surface) OVERRIDE; virtual void* GetHandle() OVERRIDE; virtual void SetSwapInterval(int interval) OVERRIDE; // Flush the |context_|. Swaps buffers. void FlushBuffer(); private: base::scoped_nsobject context_; GpuPreference gpu_preference_; DISALLOW_COPY_AND_ASSIGN(GLContextNSView); }; } // namespace gfx #endif // UI_GL_GL_CONTEXT_NSVIEW_H_