// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file implements the GLContextWGL and PbufferGLContext classes. #include "ui/gl/gl_context_wgl.h" #include "base/logging.h" #include "base/trace_event/trace_event.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface_wgl.h" namespace gfx { GLContextWGL::GLContextWGL(GLShareGroup* share_group) : GLContextReal(share_group), context_(nullptr) { } bool GLContextWGL::Initialize( GLSurface* compatible_surface, GpuPreference gpu_preference) { // Get the handle of another initialized context in the share group _before_ // setting context_. Otherwise this context will be considered initialized // and could potentially be returned by GetHandle. HGLRC share_handle = static_cast(share_group()->GetHandle()); context_ = wglCreateContext( static_cast(compatible_surface->GetHandle())); if (!context_) { LOG(ERROR) << "Failed to create GL context."; Destroy(); return false; } if (share_handle) { if (!wglShareLists(share_handle, context_)) { LOG(ERROR) << "Could not share GL contexts."; Destroy(); return false; } } return true; } void GLContextWGL::Destroy() { if (context_) { wglDeleteContext(context_); context_ = nullptr; } } bool GLContextWGL::MakeCurrent(GLSurface* surface) { DCHECK(context_); if (IsCurrent(surface)) return true; ScopedReleaseCurrent release_current; TRACE_EVENT0("gpu", "GLContextWGL::MakeCurrent"); if (!wglMakeCurrent(static_cast(surface->GetHandle()), context_)) { LOG(ERROR) << "Unable to make gl context current."; return false; } // Set this as soon as the context is current, since we might call into GL. SetRealGLApi(); SetCurrent(surface); if (!InitializeDynamicBindings()) { return false; } if (!surface->OnMakeCurrent(this)) { LOG(ERROR) << "Could not make current."; return false; } release_current.Cancel(); return true; } void GLContextWGL::ReleaseCurrent(GLSurface* surface) { if (!IsCurrent(surface)) return; SetCurrent(nullptr); wglMakeCurrent(nullptr, nullptr); } bool GLContextWGL::IsCurrent(GLSurface* surface) { bool native_context_is_current = wglGetCurrentContext() == context_; // If our context is current then our notion of which GLContext is // current must be correct. On the other hand, third-party code // using OpenGL might change the current context. DCHECK(!native_context_is_current || (GetRealCurrent() == this)); if (!native_context_is_current) return false; if (surface) { if (wglGetCurrentDC() != surface->GetHandle()) return false; } return true; } void* GLContextWGL::GetHandle() { return context_; } void GLContextWGL::OnSetSwapInterval(int interval) { DCHECK(IsCurrent(nullptr)); if (gfx::g_driver_wgl.ext.b_WGL_EXT_swap_control) { wglSwapIntervalEXT(interval); } else { LOG(WARNING) << "Could not disable vsync: driver does not " "support WGL_EXT_swap_control"; } } std::string GLContextWGL::GetExtensions() { const char* extensions = nullptr; if (g_driver_wgl.fn.wglGetExtensionsStringARBFn) extensions = wglGetExtensionsStringARB(GLSurfaceWGL::GetDisplayDC()); else if (g_driver_wgl.fn.wglGetExtensionsStringEXTFn) extensions = wglGetExtensionsStringEXT(); if (extensions) return GLContext::GetExtensions() + " " + extensions; return GLContext::GetExtensions(); } GLContextWGL::~GLContextWGL() { Destroy(); } } // namespace gfx