// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_API_IMPLEMENTATION_H_ #define UI_GL_GL_API_IMPLEMENTATION_H_ #include "base/compiler_specific.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_export.h" namespace gfx { class GLContext; void InitializeGLBindingsGL(); void InitializeGLExtensionBindingsGL(GLContext* context); void InitializeDebugGLBindingsGL(); void ClearGLBindingsGL(); class GL_EXPORT RealGLApi : public GLApi { public: RealGLApi(); void Initialize(DriverGL* driver); // Include the auto-generated part of this class. We split this because // it means we can easily edit the non-auto generated parts right here in // this file instead of having to edit some template or the code generator. #include "gl_bindings_api_autogen_gl.h" private: DriverGL* driver_; }; } // namespace gfx #endif // UI_GL_GL_API_IMPLEMENTATION_H_