// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_HELPER_H_ #define UI_GL_GL_HELPER_H_ #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_export.h" namespace gfx { class GL_EXPORT GLHelper { public: // Compiles a shader. // Does not check for errors, always returns shader. static GLuint CompileShader(GLenum type, const char* src); // Compiles a shader and checks for compilation errors. // Returns shader, 0 on failure. static GLuint LoadShader(GLenum type, const char* src); // Attaches 2 shaders and links them to a program. // Does not check for errors, always returns program. static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); // Attaches 2 shaders, links them to a program, and checks for errors. // Returns program, 0 on failure. static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); // Sets up a vertex buffer containing 4 vertices that can be used to draw // a quad as a tri-strip. static GLuint SetupQuadVertexBuffer(); // Draws a quad to the currently bound frame buffer. static void DrawQuad(GLuint vertex_buffer); }; } // namespace gfx #endif // UI_GL_GL_HELPER_H_