// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_image_egl.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_surface_egl.h" namespace gfx { GLImageEGL::GLImageEGL(gfx::Size size) : egl_image_(EGL_NO_IMAGE_KHR), size_(size), release_after_use_(false), in_use_(false), target_(0) { } GLImageEGL::~GLImageEGL() { Destroy(); } bool GLImageEGL::Initialize(gfx::GpuMemoryBufferHandle buffer) { DCHECK(buffer.native_buffer); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE, }; egl_image_ = eglCreateImageKHR( GLSurfaceEGL::GetHardwareDisplay(), EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, buffer.native_buffer, attrs); if (egl_image_ == EGL_NO_IMAGE_KHR) { EGLint error = eglGetError(); LOG(ERROR) << "Error creating EGLImage: " << error; return false; } return true; } void GLImageEGL::Destroy() { if (egl_image_ == EGL_NO_IMAGE_KHR) return; EGLBoolean success = eglDestroyImageKHR( GLSurfaceEGL::GetHardwareDisplay(), egl_image_); if (success == EGL_FALSE) { EGLint error = eglGetError(); LOG(ERROR) << "Error destroying EGLImage: " << error; } egl_image_ = EGL_NO_IMAGE_KHR; } gfx::Size GLImageEGL::GetSize() { return size_; } bool GLImageEGL::BindTexImage(unsigned target) { if (egl_image_ == EGL_NO_IMAGE_KHR) { LOG(ERROR) << "NULL EGLImage in BindTexImage"; return false; } if (target == GL_TEXTURE_RECTANGLE_ARB) { LOG(ERROR) << "EGLImage cannot be bound to TEXTURE_RECTANGLE_ARB target"; return false; } if (target_ && target_ != target) { LOG(ERROR) << "EGLImage can only be bound to one target"; return false; } target_ = target; // Defer ImageTargetTexture2D if not currently in use. if (!in_use_) return true; glEGLImageTargetTexture2DOES(target_, egl_image_); DCHECK_EQ(static_cast(GL_NO_ERROR), glGetError()); return true; } void GLImageEGL::ReleaseTexImage(unsigned target) { // Nothing to do here as image is released after each use or there is no need // to release image. } void GLImageEGL::WillUseTexImage() { DCHECK(egl_image_); DCHECK(!in_use_); in_use_ = true; glEGLImageTargetTexture2DOES(target_, egl_image_); DCHECK_EQ(static_cast(GL_NO_ERROR), glGetError()); } void GLImageEGL::DidUseTexImage() { DCHECK(in_use_); in_use_ = false; if (!release_after_use_) return; char zero[4] = { 0, }; glTexImage2D(target_, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &zero); } void GLImageEGL::SetReleaseAfterUse() { release_after_use_ = true; } } // namespace gfx