// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_IMAGE_MEMORY_H_ #define UI_GL_GL_IMAGE_MEMORY_H_ #include "ui/gl/gl_image.h" #include "base/numerics/safe_math.h" #include "ui/gfx/buffer_types.h" namespace gfx { class GL_EXPORT GLImageMemory : public GLImage { public: GLImageMemory(const Size& size, unsigned internalformat); bool Initialize(const unsigned char* memory, BufferFormat format); // Overridden from GLImage: void Destroy(bool have_context) override; Size GetSize() override; unsigned GetInternalFormat() override; bool BindTexImage(unsigned target) override; void ReleaseTexImage(unsigned target) override {} bool CopyTexImage(unsigned target) override; bool CopyTexSubImage(unsigned target, const Point& offset, const Rect& rect) override; bool ScheduleOverlayPlane(AcceleratedWidget widget, int z_order, OverlayTransform transform, const Rect& bounds_rect, const RectF& crop_rect) override; static unsigned GetInternalFormatForTesting(BufferFormat format); protected: ~GLImageMemory() override; BufferFormat format() const { return format_; } private: const Size size_; const unsigned internalformat_; const unsigned char* memory_; BufferFormat format_; DISALLOW_COPY_AND_ASSIGN(GLImageMemory); }; } // namespace gfx #endif // UI_GL_GL_IMAGE_MEMORY_H_