// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_IMAGE_SHM_H_ #define UI_GL_GL_IMAGE_SHM_H_ #include "base/memory/scoped_ptr.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_image.h" namespace gfx { class GL_EXPORT GLImageShm : public GLImage { public: GLImageShm(gfx::Size size, unsigned internalformat); bool Initialize(gfx::GpuMemoryBufferHandle buffer); // Overridden from GLImage: virtual void Destroy() OVERRIDE; virtual gfx::Size GetSize() OVERRIDE; virtual bool BindTexImage(unsigned target) OVERRIDE; virtual void ReleaseTexImage(unsigned target) OVERRIDE {} virtual void WillUseTexImage() OVERRIDE {} virtual void DidUseTexImage() OVERRIDE {} virtual void WillModifyTexImage() OVERRIDE {} virtual void DidModifyTexImage() OVERRIDE {} protected: virtual ~GLImageShm(); private: scoped_ptr shared_memory_; gfx::Size size_; unsigned internalformat_; #if defined(OS_WIN) || defined(USE_X11) || defined(OS_ANDROID) || \ defined(USE_OZONE) GLuint egl_texture_id_; EGLImageKHR egl_image_; #endif DISALLOW_COPY_AND_ASSIGN(GLImageShm); }; } // namespace gfx #endif // UI_GL_GL_IMAGE_SHM_H_