// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_image_surface_texture.h" #include "base/trace_event/trace_event.h" #include "ui/gl/android/surface_texture.h" namespace gl { GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size& size) : size_(size), texture_id_(0) {} GLImageSurfaceTexture::~GLImageSurfaceTexture() { DCHECK(thread_checker_.CalledOnValidThread()); DCHECK(!surface_texture_.get()); DCHECK_EQ(0, texture_id_); } bool GLImageSurfaceTexture::Initialize(gfx::SurfaceTexture* surface_texture) { DCHECK(thread_checker_.CalledOnValidThread()); DCHECK(!surface_texture_.get()); surface_texture_ = surface_texture; return true; } void GLImageSurfaceTexture::Destroy(bool have_context) { DCHECK(thread_checker_.CalledOnValidThread()); surface_texture_ = NULL; texture_id_ = 0; } gfx::Size GLImageSurfaceTexture::GetSize() { return size_; } unsigned GLImageSurfaceTexture::GetInternalFormat() { return GL_RGBA; } bool GLImageSurfaceTexture::BindTexImage(unsigned target) { TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage"); DCHECK(thread_checker_.CalledOnValidThread()); if (target != GL_TEXTURE_EXTERNAL_OES) { LOG(ERROR) << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; return false; } GLint texture_id; glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); DCHECK(texture_id); if (texture_id_ && texture_id_ != texture_id) { LOG(ERROR) << "Surface texture can only be bound to one texture ID"; return false; } DCHECK(surface_texture_.get()); if (texture_id != texture_id_) { // Note: Surface textures used as gpu memory buffers are created with an // initial dummy texture id of 0. We need to call DetachFromGLContext() here // to detach from the dummy texture before we can attach to a real texture // id. DetachFromGLContext() will delete the texture for the current // attachment point so it's important that this is never called when // attached to a real texture id. Detaching from the dummy texture id should // not cause any problems as the GL should silently ignore 0 when passed to // glDeleteTextures. DCHECK_EQ(0, texture_id_); surface_texture_->DetachFromGLContext(); // This will attach the surface texture to the texture currently bound to // GL_TEXTURE_EXTERNAL_OES target. surface_texture_->AttachToGLContext(); texture_id_ = texture_id; } surface_texture_->UpdateTexImage(); return true; } bool GLImageSurfaceTexture::CopyTexImage(unsigned target) { return false; } bool GLImageSurfaceTexture::CopyTexSubImage(unsigned target, const gfx::Point& offset, const gfx::Rect& rect) { return false; } bool GLImageSurfaceTexture::ScheduleOverlayPlane( gfx::AcceleratedWidget widget, int z_order, gfx::OverlayTransform transform, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect) { return false; } void GLImageSurfaceTexture::OnMemoryDump( base::trace_event::ProcessMemoryDump* pmd, uint64_t process_tracing_id, const std::string& dump_name) { // TODO(ericrk): Add OnMemoryDump for GLImages. crbug.com/514914 } } // namespace gl