// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ #define UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_ #include "base/memory/ref_counted.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_image.h" namespace gfx { class SurfaceTexture; class GL_EXPORT GLImageSurfaceTexture : public GLImage { public: explicit GLImageSurfaceTexture(const gfx::Size& size); bool Initialize(SurfaceTexture* surface_texture); // Overridden from GLImage: virtual void Destroy(bool have_context) override; virtual gfx::Size GetSize() override; virtual bool BindTexImage(unsigned target) override; virtual void ReleaseTexImage(unsigned target) override {} virtual bool CopyTexImage(unsigned target) override; virtual void WillUseTexImage() override {} virtual void DidUseTexImage() override {} virtual void WillModifyTexImage() override {} virtual void DidModifyTexImage() override {} virtual bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget, int z_order, OverlayTransform transform, const Rect& bounds_rect, const RectF& crop_rect) override; protected: virtual ~GLImageSurfaceTexture(); private: scoped_refptr surface_texture_; const gfx::Size size_; GLint texture_id_; DISALLOW_COPY_AND_ASSIGN(GLImageSurfaceTexture); }; } // namespace gfx #endif // UI_GL_GL_IMAGE_SURFACE_TEXTURE_H_