// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_IMPLEMENTATION_H_ #define UI_GL_GL_IMPLEMENTATION_H_ #pragma once #include #include #include "base/native_library.h" #include "build/build_config.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_switches.h" namespace gfx { class GLContext; // The GL implementation currently in use. enum GLImplementation { kGLImplementationNone, kGLImplementationDesktopGL, kGLImplementationOSMesaGL, kGLImplementationAppleGL, kGLImplementationEGLGLES2, kGLImplementationMockGL }; void GetAllowedGLImplementations(std::vector* impls); #if defined(OS_WIN) typedef void* (WINAPI *GLGetProcAddressProc)(const char* name); #else typedef void* (*GLGetProcAddressProc)(const char* name); #endif // Initialize a particular GL implementation. GL_EXPORT bool InitializeGLBindings(GLImplementation implementation); // Initialize extension function bindings for a GL implementation. GL_EXPORT bool InitializeGLExtensionBindings(GLImplementation implementation, GLContext* context); // Initialize Debug logging wrappers for GL bindings. void InitializeDebugGLBindings(); void ClearGLBindings(); // Set the current GL implementation. void SetGLImplementation(GLImplementation implementation); // Get the current GL implementation. GL_EXPORT GLImplementation GetGLImplementation(); // Does the underlying GL support all features from Desktop GL 2.0 that were // removed from the ES 2.0 spec without requiring specific extension strings. GL_EXPORT bool HasDesktopGLFeatures(); // Get the GL implementation with a given name. GLImplementation GetNamedGLImplementation(const std::string& name); // Get the name of a GL implementation. const char* GetGLImplementationName(GLImplementation implementation); // Add a native library to those searched for GL entry points. void AddGLNativeLibrary(base::NativeLibrary library); // Unloads all native libraries. void UnloadGLNativeLibraries(); // Set an additional function that will be called to find GL entry points. void SetGLGetProcAddressProc(GLGetProcAddressProc proc); // Find a core (non-extension) entry point in the current GL implementation. On // EGL based implementations core entry points will not be queried through // GLGetProcAddressProc. void* GetGLCoreProcAddress(const char* name); // Find an entry point in the current GL implementation. void* GetGLProcAddress(const char* name); } // namespace gfx #endif // UI_GL_GL_IMPLEMENTATION_H_