// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file is auto-generated from // ui/gl/generate_bindings.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! MOCK_METHOD1(ActiveTexture, void(GLenum texture)); MOCK_METHOD0(ApplyFramebufferAttachmentCMAAINTEL, void()); MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader)); MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id)); MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode)); MOCK_METHOD3(BindAttribLocation, void(GLuint program, GLuint index, const char* name)); MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer)); MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer)); MOCK_METHOD5(BindBufferRange, void(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)); MOCK_METHOD3(BindFragDataLocation, void(GLuint program, GLuint colorNumber, const char* name)); MOCK_METHOD4( BindFragDataLocationIndexed, void(GLuint program, GLuint colorNumber, GLuint index, const char* name)); MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer)); MOCK_METHOD7(BindImageTextureEXT, void(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format)); MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer)); MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler)); MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture)); MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id)); MOCK_METHOD1(BindVertexArrayOES, void(GLuint array)); MOCK_METHOD0(BlendBarrierKHR, void()); MOCK_METHOD4(BlendColor, void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); MOCK_METHOD1(BlendEquation, void(GLenum mode)); MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha)); MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor)); MOCK_METHOD4( BlendFuncSeparate, void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)); MOCK_METHOD10(BlitFramebuffer, void(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)); MOCK_METHOD10(BlitFramebufferANGLE, void(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)); MOCK_METHOD10(BlitFramebufferEXT, void(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)); MOCK_METHOD4( BufferData, void(GLenum target, GLsizeiptr size, const void* data, GLenum usage)); MOCK_METHOD4( BufferSubData, void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data)); MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target)); MOCK_METHOD1(Clear, void(GLbitfield mask)); MOCK_METHOD4( ClearBufferfi, void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil)); MOCK_METHOD3(ClearBufferfv, void(GLenum buffer, GLint drawbuffer, const GLfloat* value)); MOCK_METHOD3(ClearBufferiv, void(GLenum buffer, GLint drawbuffer, const GLint* value)); MOCK_METHOD3(ClearBufferuiv, void(GLenum buffer, GLint drawbuffer, const GLuint* value)); MOCK_METHOD4(ClearColor, void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); MOCK_METHOD1(ClearDepth, void(GLclampd depth)); MOCK_METHOD1(ClearDepthf, void(GLclampf depth)); MOCK_METHOD1(ClearStencil, void(GLint s)); MOCK_METHOD3(ClientWaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout)); MOCK_METHOD4( ColorMask, void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); MOCK_METHOD1(CompileShader, void(GLuint shader)); MOCK_METHOD8(CompressedTexImage2D, void(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)); MOCK_METHOD9(CompressedTexImage3D, void(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data)); MOCK_METHOD9(CompressedTexSubImage2D, void(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)); // TODO(zmo): crbug.com/456340 // glCompressedTexSubImage3D cannot be mocked because it has 11 args. MOCK_METHOD5(CopyBufferSubData, void(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)); MOCK_METHOD8(CopyTexImage2D, void(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)); MOCK_METHOD8(CopyTexSubImage2D, void(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)); MOCK_METHOD9(CopyTexSubImage3D, void(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)); MOCK_METHOD1(CoverageModulationNV, void(GLenum components)); MOCK_METHOD7(CoverFillPathInstancedNV, void(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues)); MOCK_METHOD2(CoverFillPathNV, void(GLuint path, GLenum coverMode)); MOCK_METHOD7(CoverStrokePathInstancedNV, void(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues)); MOCK_METHOD2(CoverStrokePathNV, void(GLuint name, GLenum coverMode)); MOCK_METHOD0(CreateProgram, GLuint()); MOCK_METHOD1(CreateShader, GLuint(GLenum type)); MOCK_METHOD1(CullFace, void(GLenum mode)); MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers)); MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences)); MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences)); MOCK_METHOD2(DeleteFramebuffersEXT, void(GLsizei n, const GLuint* framebuffers)); MOCK_METHOD2(DeletePathsNV, void(GLuint path, GLsizei range)); MOCK_METHOD1(DeleteProgram, void(GLuint program)); MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids)); MOCK_METHOD2(DeleteRenderbuffersEXT, void(GLsizei n, const GLuint* renderbuffers)); MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers)); MOCK_METHOD1(DeleteShader, void(GLuint shader)); MOCK_METHOD1(DeleteSync, void(GLsync sync)); MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures)); MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids)); MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays)); MOCK_METHOD1(DepthFunc, void(GLenum func)); MOCK_METHOD1(DepthMask, void(GLboolean flag)); MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar)); MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar)); MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader)); MOCK_METHOD1(Disable, void(GLenum cap)); MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index)); MOCK_METHOD3(DiscardFramebufferEXT, void(GLenum target, GLsizei numAttachments, const GLenum* attachments)); MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count)); MOCK_METHOD4(DrawArraysInstancedANGLE, void(GLenum mode, GLint first, GLsizei count, GLsizei primcount)); MOCK_METHOD1(DrawBuffer, void(GLenum mode)); MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs)); MOCK_METHOD4( DrawElements, void(GLenum mode, GLsizei count, GLenum type, const void* indices)); MOCK_METHOD5(DrawElementsInstancedANGLE, void(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount)); MOCK_METHOD6(DrawRangeElements, void(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices)); MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES, void(GLenum target, GLeglImageOES image)); MOCK_METHOD2(EGLImageTargetTexture2DOES, void(GLenum target, GLeglImageOES image)); MOCK_METHOD1(Enable, void(GLenum cap)); MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index)); MOCK_METHOD1(EndQuery, void(GLenum target)); MOCK_METHOD0(EndTransformFeedback, void()); MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags)); MOCK_METHOD0(Finish, void()); MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence)); MOCK_METHOD1(FinishFenceNV, void(GLuint fence)); MOCK_METHOD0(Flush, void()); MOCK_METHOD3(FlushMappedBufferRange, void(GLenum target, GLintptr offset, GLsizeiptr length)); MOCK_METHOD4(FramebufferRenderbufferEXT, void(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)); MOCK_METHOD5(FramebufferTexture2DEXT, void(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); MOCK_METHOD6(FramebufferTexture2DMultisampleEXT, void(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)); MOCK_METHOD6(FramebufferTexture2DMultisampleIMG, void(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)); MOCK_METHOD5(FramebufferTextureLayer, void(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)); MOCK_METHOD1(FrontFace, void(GLenum mode)); MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers)); MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target)); MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences)); MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences)); MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers)); MOCK_METHOD1(GenPathsNV, GLuint(GLsizei range)); MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids)); MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers)); MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers)); MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures)); MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids)); MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays)); MOCK_METHOD7(GetActiveAttrib, void(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)); MOCK_METHOD7(GetActiveUniform, void(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)); MOCK_METHOD4(GetActiveUniformBlockiv, void(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)); MOCK_METHOD5(GetActiveUniformBlockName, void(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName)); MOCK_METHOD5(GetActiveUniformsiv, void(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)); MOCK_METHOD4( GetAttachedShaders, void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)); MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name)); MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params)); MOCK_METHOD3(GetBufferParameteriv, void(GLenum target, GLenum pname, GLint* params)); MOCK_METHOD0(GetError, GLenum()); MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params)); MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params)); MOCK_METHOD2(GetFragDataIndex, GLint(GLuint program, const char* name)); MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name)); MOCK_METHOD4( GetFramebufferAttachmentParameterivEXT, void(GLenum target, GLenum attachment, GLenum pname, GLint* params)); MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum()); MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data)); MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params)); MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data)); MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params)); MOCK_METHOD5(GetInternalformativ, void(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)); MOCK_METHOD5(GetProgramBinary, void(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)); MOCK_METHOD4( GetProgramInfoLog, void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)); MOCK_METHOD4( GetProgramInterfaceiv, void(GLuint program, GLenum programInterface, GLenum pname, GLint* params)); MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params)); MOCK_METHOD8(GetProgramResourceiv, void(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)); MOCK_METHOD3(GetProgramResourceLocation, GLint(GLuint program, GLenum programInterface, const char* name)); MOCK_METHOD6(GetProgramResourceName, void(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name)); MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params)); MOCK_METHOD3(GetQueryObjecti64v, void(GLuint id, GLenum pname, GLint64* params)); MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params)); MOCK_METHOD3(GetQueryObjectui64v, void(GLuint id, GLenum pname, GLuint64* params)); MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params)); MOCK_METHOD3(GetRenderbufferParameterivEXT, void(GLenum target, GLenum pname, GLint* params)); MOCK_METHOD3(GetSamplerParameterfv, void(GLuint sampler, GLenum pname, GLfloat* params)); MOCK_METHOD3(GetSamplerParameteriv, void(GLuint sampler, GLenum pname, GLint* params)); MOCK_METHOD4( GetShaderInfoLog, void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)); MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params)); MOCK_METHOD4(GetShaderPrecisionFormat, void(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)); MOCK_METHOD4( GetShaderSource, void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); MOCK_METHOD1(GetString, const GLubyte*(GLenum name)); MOCK_METHOD2(GetStringi, const GLubyte*(GLenum name, GLuint index)); MOCK_METHOD5(GetSynciv, void(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)); MOCK_METHOD4(GetTexLevelParameterfv, void(GLenum target, GLint level, GLenum pname, GLfloat* params)); MOCK_METHOD4(GetTexLevelParameteriv, void(GLenum target, GLint level, GLenum pname, GLint* params)); MOCK_METHOD3(GetTexParameterfv, void(GLenum target, GLenum pname, GLfloat* params)); MOCK_METHOD3(GetTexParameteriv, void(GLenum target, GLenum pname, GLint* params)); MOCK_METHOD7(GetTransformFeedbackVarying, void(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name)); MOCK_METHOD4( GetTranslatedShaderSourceANGLE, void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)); MOCK_METHOD2(GetUniformBlockIndex, GLuint(GLuint program, const char* uniformBlockName)); MOCK_METHOD3(GetUniformfv, void(GLuint program, GLint location, GLfloat* params)); MOCK_METHOD4(GetUniformIndices, void(GLuint program, GLsizei uniformCount, const char* const* uniformNames, GLuint* uniformIndices)); MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params)); MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name)); MOCK_METHOD3(GetUniformuiv, void(GLuint program, GLint location, GLuint* params)); MOCK_METHOD3(GetVertexAttribfv, void(GLuint index, GLenum pname, GLfloat* params)); MOCK_METHOD3(GetVertexAttribiv, void(GLuint index, GLenum pname, GLint* params)); MOCK_METHOD3(GetVertexAttribPointerv, void(GLuint index, GLenum pname, void** pointer)); MOCK_METHOD2(Hint, void(GLenum target, GLenum mode)); MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker)); MOCK_METHOD3(InvalidateFramebuffer, void(GLenum target, GLsizei numAttachments, const GLenum* attachments)); MOCK_METHOD7(InvalidateSubFramebuffer, void(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLint width, GLint height)); MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer)); MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap)); MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence)); MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence)); MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer)); MOCK_METHOD1(IsPathNV, GLboolean(GLuint path)); MOCK_METHOD1(IsProgram, GLboolean(GLuint program)); MOCK_METHOD1(IsQuery, GLboolean(GLuint query)); MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer)); MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler)); MOCK_METHOD1(IsShader, GLboolean(GLuint shader)); MOCK_METHOD1(IsSync, GLboolean(GLsync sync)); MOCK_METHOD1(IsTexture, GLboolean(GLuint texture)); MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id)); MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array)); MOCK_METHOD1(LineWidth, void(GLfloat width)); MOCK_METHOD1(LinkProgram, void(GLuint program)); MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access)); MOCK_METHOD4(MapBufferRange, void*(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)); MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m)); MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode)); MOCK_METHOD1(MemoryBarrierEXT, void(GLbitfield barriers)); MOCK_METHOD6(PathCommandsNV, void(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords)); MOCK_METHOD3(PathParameterfNV, void(GLuint path, GLenum pname, GLfloat value)); MOCK_METHOD3(PathParameteriNV, void(GLuint path, GLenum pname, GLint value)); MOCK_METHOD3(PathStencilFuncNV, void(GLenum func, GLint ref, GLuint mask)); MOCK_METHOD0(PauseTransformFeedback, void()); MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param)); MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param)); MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units)); MOCK_METHOD0(PopGroupMarkerEXT, void()); MOCK_METHOD4(ProgramBinary, void(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)); MOCK_METHOD3(ProgramParameteri, void(GLuint program, GLenum pname, GLint value)); MOCK_METHOD5(ProgramPathFragmentInputGenNV, void(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs)); MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker)); MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target)); MOCK_METHOD1(ReadBuffer, void(GLenum src)); MOCK_METHOD7(ReadPixels, void(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)); MOCK_METHOD0(ReleaseShaderCompiler, void()); MOCK_METHOD4( RenderbufferStorageEXT, void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); MOCK_METHOD5(RenderbufferStorageMultisample, void(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)); MOCK_METHOD5(RenderbufferStorageMultisampleANGLE, void(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)); MOCK_METHOD5(RenderbufferStorageMultisampleEXT, void(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)); MOCK_METHOD5(RenderbufferStorageMultisampleIMG, void(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)); MOCK_METHOD0(ResumeTransformFeedback, void()); MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert)); MOCK_METHOD3(SamplerParameterf, void(GLuint sampler, GLenum pname, GLfloat param)); MOCK_METHOD3(SamplerParameterfv, void(GLuint sampler, GLenum pname, const GLfloat* params)); MOCK_METHOD3(SamplerParameteri, void(GLuint sampler, GLenum pname, GLint param)); MOCK_METHOD3(SamplerParameteriv, void(GLuint sampler, GLenum pname, const GLint* params)); MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height)); MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence)); MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition)); MOCK_METHOD5(ShaderBinary, void(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)); MOCK_METHOD4(ShaderSource, void(GLuint shader, GLsizei count, const char* const* str, const GLint* length)); MOCK_METHOD8(StencilFillPathInstancedNV, void(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues)); MOCK_METHOD3(StencilFillPathNV, void(GLuint path, GLenum fillMode, GLuint mask)); MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask)); MOCK_METHOD4(StencilFuncSeparate, void(GLenum face, GLenum func, GLint ref, GLuint mask)); MOCK_METHOD1(StencilMask, void(GLuint mask)); MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask)); MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass)); MOCK_METHOD4(StencilOpSeparate, void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)); MOCK_METHOD8(StencilStrokePathInstancedNV, void(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint ref, GLuint mask, GLenum transformType, const GLfloat* transformValues)); MOCK_METHOD3(StencilStrokePathNV, void(GLuint path, GLint reference, GLuint mask)); MOCK_METHOD9(StencilThenCoverFillPathInstancedNV, void(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues)); MOCK_METHOD4(StencilThenCoverFillPathNV, void(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)); MOCK_METHOD9(StencilThenCoverStrokePathInstancedNV, void(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint ref, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues)); MOCK_METHOD4(StencilThenCoverStrokePathNV, void(GLuint path, GLint reference, GLuint mask, GLenum coverMode)); MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence)); MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence)); MOCK_METHOD9(TexImage2D, void(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels)); MOCK_METHOD10(TexImage3D, void(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)); MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param)); MOCK_METHOD3(TexParameterfv, void(GLenum target, GLenum pname, const GLfloat* params)); MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param)); MOCK_METHOD3(TexParameteriv, void(GLenum target, GLenum pname, const GLint* params)); MOCK_METHOD5(TexStorage2DEXT, void(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)); MOCK_METHOD6(TexStorage3D, void(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)); MOCK_METHOD9(TexSubImage2D, void(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)); // TODO(zmo): crbug.com/456340 // glTexSubImage3D cannot be mocked because it has 11 args. MOCK_METHOD4(TransformFeedbackVaryings, void(GLuint program, GLsizei count, const char* const* varyings, GLenum bufferMode)); MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x)); MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v)); MOCK_METHOD2(Uniform1i, void(GLint location, GLint x)); MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v)); MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0)); MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v)); MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y)); MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v)); MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y)); MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v)); MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1)); MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v)); MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z)); MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v)); MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z)); MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v)); MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2)); MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v)); MOCK_METHOD5(Uniform4f, void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v)); MOCK_METHOD5(Uniform4i, void(GLint location, GLint x, GLint y, GLint z, GLint w)); MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v)); MOCK_METHOD5(Uniform4ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)); MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v)); MOCK_METHOD3(UniformBlockBinding, void(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)); MOCK_METHOD4(UniformMatrix2fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD4(UniformMatrix2x3fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD4(UniformMatrix2x4fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD4(UniformMatrix3fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD4(UniformMatrix3x2fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD4(UniformMatrix3x4fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD4(UniformMatrix4fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD4(UniformMatrix4x2fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD4(UniformMatrix4x3fv, void(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)); MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target)); MOCK_METHOD1(UseProgram, void(GLuint program)); MOCK_METHOD1(ValidateProgram, void(GLuint program)); MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x)); MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values)); MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y)); MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values)); MOCK_METHOD4(VertexAttrib3f, void(GLuint indx, GLfloat x, GLfloat y, GLfloat z)); MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values)); MOCK_METHOD5(VertexAttrib4f, void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values)); MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor)); MOCK_METHOD5(VertexAttribI4i, void(GLuint indx, GLint x, GLint y, GLint z, GLint w)); MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values)); MOCK_METHOD5(VertexAttribI4ui, void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w)); MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values)); MOCK_METHOD5(VertexAttribIPointer, void(GLuint indx, GLint size, GLenum type, GLsizei stride, const void* ptr)); MOCK_METHOD6(VertexAttribPointer, void(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)); MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height)); MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));