// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ #define UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_ #include "base/compiler_specific.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_export.h" namespace gfx { class GLContext; void InitializeStaticGLBindingsOSMESA(); void InitializeDynamicGLBindingsOSMESA(GLContext* context); void InitializeDebugGLBindingsOSMESA(); void ClearGLBindingsOSMESA(); class GL_EXPORT OSMESAApiBase : public OSMESAApi { public: // Include the auto-generated part of this class. We split this because // it means we can easily edit the non-auto generated parts right here in // this file instead of having to edit some template or the code generator. #include "gl_bindings_api_autogen_osmesa.h" protected: OSMESAApiBase(); virtual ~OSMESAApiBase(); void InitializeBase(DriverOSMESA* driver); DriverOSMESA* driver_; }; class GL_EXPORT RealOSMESAApi : public OSMESAApiBase { public: RealOSMESAApi(); virtual ~RealOSMESAApi(); void Initialize(DriverOSMESA* driver); }; // Inserts a TRACE for every OSMESA call. class GL_EXPORT TraceOSMESAApi : public OSMESAApi { public: TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { } virtual ~TraceOSMESAApi(); // Include the auto-generated part of this class. We split this because // it means we can easily edit the non-auto generated parts right here in // this file instead of having to edit some template or the code generator. #include "gl_bindings_api_autogen_osmesa.h" private: OSMESAApi* osmesa_api_; }; } // namespace gfx #endif // UI_GL_GL_OSMESA_API_IMPLEMENTATION_H_