// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_STATE_RESTORER_H_ #define UI_GL_GL_STATE_RESTORER_H_ #include "base/macros.h" #include "ui/gl/gl_export.h" namespace gpu { namespace gles2 { class GLES2Decoder; } // namespace gles2 } // namespace gpu namespace gfx { // An interface for Restoring GL State. // This will expand over time to provide an more optimizable implementation. class GL_EXPORT GLStateRestorer { public: GLStateRestorer(); virtual ~GLStateRestorer(); virtual bool IsInitialized() = 0; virtual void RestoreState(const GLStateRestorer* prev_state) = 0; virtual void RestoreAllTextureUnitBindings() = 0; virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0; virtual void RestoreAllExternalTextureBindingsIfNeeded() = 0; virtual void RestoreFramebufferBindings() = 0; virtual void PauseQueries() = 0; virtual void ResumeQueries() = 0; DISALLOW_COPY_AND_ASSIGN(GLStateRestorer); }; } // namespace gfx #endif // UI_GL_GL_STATE_RESTORER_H_