// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_H_ #define UI_GL_GL_SURFACE_H_ #include #include "base/callback.h" #include "base/memory/ref_counted.h" #include "build/build_config.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/size.h" #include "ui/gl/gl_export.h" namespace base { class TimeDelta; class TimeTicks; } namespace gfx { class GLContext; #if defined(OS_ANDROID) class AndroidNativeWindow; #endif // Encapsulates a surface that can be rendered to with GL, hiding platform // specific management. class GL_EXPORT GLSurface : public base::RefCounted { public: GLSurface(); // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the // EGL surface associated to be recreated without destroying the associated // context. The implementation of this function for other GLSurface derived // classes is in a pending changelist. virtual bool Initialize(); // Destroys the surface. virtual void Destroy() = 0; virtual bool Resize(const gfx::Size& size); // Unschedule the GpuScheduler and return true to abort the processing of // a GL draw call to this surface and defer it until the GpuScheduler is // rescheduled. virtual bool DeferDraws(); // Unschedule the GpuScheduler and return true to abort the processing of // a GL SwapBuffers call to this surface and defer it until the GpuScheduler // is rescheduled. virtual bool DeferSwapBuffers(); // Returns true if this surface is offscreen. virtual bool IsOffscreen() = 0; // Swaps front and back buffers. This has no effect for off-screen // contexts. virtual bool SwapBuffers() = 0; // Get the size of the surface. virtual gfx::Size GetSize() = 0; #if defined(OS_ANDROID) virtual void SetNativeWindow(AndroidNativeWindow* window) { } #endif // Get the underlying platform specific surface "handle". virtual void* GetHandle() = 0; // Returns space separated list of surface specific extensions. // The surface must be current. virtual std::string GetExtensions(); bool HasExtension(const char* name); // Returns the internal frame buffer object name if the surface is backed by // FBO. Otherwise returns 0. virtual unsigned int GetBackingFrameBufferObject(); // Copy part of the backbuffer to the frontbuffer. virtual bool PostSubBuffer(int x, int y, int width, int height); static bool InitializeOneOff(); // Called after a context is made current with this surface. Returns false // on error. virtual bool OnMakeCurrent(GLContext* context); // Used for explicit buffer management. virtual void SetBackbufferAllocation(bool allocated); virtual void SetFrontbufferAllocation(bool allocated); // Get a handle used to share the surface with another process. Returns null // if this is not possible. virtual void* GetShareHandle(); // Get the platform specific display on which this surface resides, if // available. virtual void* GetDisplay(); // Get the platfrom specific configuration for this surface, if available. virtual void* GetConfig(); // Get the GL pixel format of the surface, if available. virtual unsigned GetFormat(); typedef base::Callback UpdateVSyncCallback; // Get the time of the most recent screen refresh, along with the time // between consecutive refreshes. The callback is called as soon as // the data is available: it could be immediately from this method, // later via a PostTask to the current MessageLoop, or never (if we have // no data source). We provide the strong guarantee that the callback will // not be called once the instance of this class is destroyed. virtual void GetVSyncParameters(const UpdateVSyncCallback& callback); // Create a GL surface that renders directly to a view. static scoped_refptr CreateViewGLSurface( bool software, gfx::AcceleratedWidget window); // Create a GL surface used for offscreen rendering. static scoped_refptr CreateOffscreenGLSurface( bool software, const gfx::Size& size); static GLSurface* GetCurrent(); protected: virtual ~GLSurface(); static bool InitializeOneOffInternal(); static void SetCurrent(GLSurface* surface); static bool ExtensionsContain(const char* extensions, const char* name); private: friend class base::RefCounted; friend class GLContext; DISALLOW_COPY_AND_ASSIGN(GLSurface); }; // Implementation of GLSurface that forwards all calls through to another // GLSurface. class GL_EXPORT GLSurfaceAdapter : public GLSurface { public: explicit GLSurfaceAdapter(GLSurface* surface); virtual bool Initialize() OVERRIDE; virtual void Destroy() OVERRIDE; virtual bool Resize(const gfx::Size& size) OVERRIDE; virtual bool DeferDraws() OVERRIDE; virtual bool DeferSwapBuffers() OVERRIDE; virtual bool IsOffscreen() OVERRIDE; virtual bool SwapBuffers() OVERRIDE; virtual bool PostSubBuffer(int x, int y, int width, int height) OVERRIDE; virtual std::string GetExtensions() OVERRIDE; virtual gfx::Size GetSize() OVERRIDE; virtual void* GetHandle() OVERRIDE; virtual unsigned int GetBackingFrameBufferObject() OVERRIDE; virtual bool OnMakeCurrent(GLContext* context) OVERRIDE; virtual void SetBackbufferAllocation(bool allocated) OVERRIDE; virtual void SetFrontbufferAllocation(bool allocated) OVERRIDE; virtual void* GetShareHandle() OVERRIDE; virtual void* GetDisplay() OVERRIDE; virtual void* GetConfig() OVERRIDE; virtual unsigned GetFormat() OVERRIDE; virtual void GetVSyncParameters(const UpdateVSyncCallback& callback) OVERRIDE; GLSurface* surface() const { return surface_.get(); } protected: virtual ~GLSurfaceAdapter(); private: scoped_refptr surface_; DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); }; } // namespace gfx #endif // UI_GL_GL_SURFACE_H_