// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_OSMESA_H_ #define UI_GL_GL_SURFACE_OSMESA_H_ #include "base/memory/scoped_ptr.h" #include "ui/gfx/size.h" #include "ui/gl/gl_surface.h" namespace gfx { // A surface that the Mesa software renderer draws to. This is actually just a // buffer in system memory. GetHandle returns a pointer to the buffer. These // surfaces can be resized and resizing preserves the contents. class GL_EXPORT GLSurfaceOSMesa : public GLSurface { public: GLSurfaceOSMesa(unsigned format, const gfx::Size& size); // Implement GLSurface. virtual bool Initialize() OVERRIDE; virtual void Destroy() OVERRIDE; virtual bool Resize(const gfx::Size& new_size) OVERRIDE; virtual bool IsOffscreen() OVERRIDE; virtual bool SwapBuffers() OVERRIDE; virtual gfx::Size GetSize() OVERRIDE; virtual void* GetHandle() OVERRIDE; virtual unsigned GetFormat() OVERRIDE; protected: virtual ~GLSurfaceOSMesa(); private: unsigned format_; gfx::Size size_; scoped_ptr buffer_; DISALLOW_COPY_AND_ASSIGN(GLSurfaceOSMesa); }; } // namespace gfx #endif // UI_GL_GL_SURFACE_OSMESA_H_