// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_OSMESA_H_ #define UI_GL_GL_SURFACE_OSMESA_H_ #include "base/memory/scoped_ptr.h" #include "ui/gfx/geometry/size.h" #include "ui/gl/gl_surface.h" namespace gfx { enum OSMesaSurfaceFormat { OSMesaSurfaceFormatBGRA, OSMesaSurfaceFormatRGBA }; // A surface that the Mesa software renderer draws to. This is actually just a // buffer in system memory. GetHandle returns a pointer to the buffer. These // surfaces can be resized and resizing preserves the contents. class GL_EXPORT GLSurfaceOSMesa : public GLSurface { public: GLSurfaceOSMesa(OSMesaSurfaceFormat format, const gfx::Size& size); // Implement GLSurface. bool Initialize() override; void Destroy() override; bool Resize(const gfx::Size& new_size) override; bool IsOffscreen() override; bool SwapBuffers() override; gfx::Size GetSize() override; void* GetHandle() override; unsigned GetFormat() override; protected: ~GLSurfaceOSMesa() override; private: unsigned format_; gfx::Size size_; scoped_ptr buffer_; DISALLOW_COPY_AND_ASSIGN(GLSurfaceOSMesa); }; // A thin subclass of |GLSurfaceOSMesa| that can be used in place // of a native hardware-provided surface when a native surface // provider is not available. class GLSurfaceOSMesaHeadless : public GLSurfaceOSMesa { public: explicit GLSurfaceOSMesaHeadless(); bool IsOffscreen() override; bool SwapBuffers() override; protected: ~GLSurfaceOSMesaHeadless() override; private: DISALLOW_COPY_AND_ASSIGN(GLSurfaceOSMesaHeadless); }; } // namespace gfx #endif // UI_GL_GL_SURFACE_OSMESA_H_