// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_surface_wgl.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/trace_event/trace_event.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_gl_api_implementation.h" #include "ui/gl/gl_wgl_api_implementation.h" namespace gfx { namespace { const PIXELFORMATDESCRIPTOR kPixelFormatDescriptor = { sizeof(kPixelFormatDescriptor), // Size of structure. 1, // Default version. PFD_DRAW_TO_WINDOW | // Window drawing support. PFD_SUPPORT_OPENGL | // OpenGL support. PFD_DOUBLEBUFFER, // Double buffering support (not stereo). PFD_TYPE_RGBA, // RGBA color mode (not indexed). 24, // 24 bit color mode. 0, 0, 0, 0, 0, 0, // Don't set RGB bits & shifts. 8, 0, // 8 bit alpha 0, // No accumulation buffer. 0, 0, 0, 0, // Ignore accumulation bits. 0, // no z-buffer. 0, // no stencil buffer. 0, // No aux buffer. PFD_MAIN_PLANE, // Main drawing plane (not overlay). 0, // Reserved. 0, 0, 0, // Layer masks ignored. }; LRESULT CALLBACK IntermediateWindowProc(HWND window, UINT message, WPARAM w_param, LPARAM l_param) { switch (message) { case WM_ERASEBKGND: // Prevent windows from erasing the background. return 1; case WM_PAINT: // Do not paint anything. PAINTSTRUCT paint; if (BeginPaint(window, &paint)) EndPaint(window, &paint); return 0; default: return DefWindowProc(window, message, w_param, l_param); } } class DisplayWGL { public: DisplayWGL() : module_handle_(0), window_class_(0), window_handle_(0), device_context_(0), pixel_format_(0) { } ~DisplayWGL() { if (window_handle_) DestroyWindow(window_handle_); if (window_class_) UnregisterClass(reinterpret_cast(window_class_), module_handle_); } bool Init() { // We must initialize a GL context before we can bind to extension entry // points. This requires the device context for a window. if (!GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT | GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast(IntermediateWindowProc), &module_handle_)) { LOG(ERROR) << "GetModuleHandleEx failed."; return false; } WNDCLASS intermediate_class; intermediate_class.style = CS_OWNDC; intermediate_class.lpfnWndProc = IntermediateWindowProc; intermediate_class.cbClsExtra = 0; intermediate_class.cbWndExtra = 0; intermediate_class.hInstance = module_handle_; intermediate_class.hIcon = LoadIcon(NULL, IDI_APPLICATION); intermediate_class.hCursor = LoadCursor(NULL, IDC_ARROW); intermediate_class.hbrBackground = NULL; intermediate_class.lpszMenuName = NULL; intermediate_class.lpszClassName = L"Intermediate GL Window"; window_class_ = RegisterClass(&intermediate_class); if (!window_class_) { LOG(ERROR) << "RegisterClass failed."; return false; } window_handle_ = CreateWindowEx(WS_EX_NOPARENTNOTIFY, reinterpret_cast(window_class_), L"", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, NULL, NULL, NULL, NULL); if (!window_handle_) { LOG(ERROR) << "CreateWindow failed."; return false; } device_context_ = GetDC(window_handle_); pixel_format_ = ChoosePixelFormat(device_context_, &kPixelFormatDescriptor); if (pixel_format_ == 0) { LOG(ERROR) << "Unable to get the pixel format for GL context."; return false; } if (!SetPixelFormat(device_context_, pixel_format_, &kPixelFormatDescriptor)) { LOG(ERROR) << "Unable to set the pixel format for temporary GL context."; return false; } return true; } ATOM window_class() const { return window_class_; } HDC device_context() const { return device_context_; } int pixel_format() const { return pixel_format_; } private: HINSTANCE module_handle_; ATOM window_class_; HWND window_handle_; HDC device_context_; int pixel_format_; }; DisplayWGL* g_display; } // namespace GLSurfaceWGL::GLSurfaceWGL() { } GLSurfaceWGL::~GLSurfaceWGL() { } void* GLSurfaceWGL::GetDisplay() { return GetDisplayDC(); } bool GLSurfaceWGL::InitializeOneOff() { static bool initialized = false; if (initialized) return true; DCHECK(g_display == NULL); scoped_ptr wgl_display(new DisplayWGL); if (!wgl_display->Init()) return false; g_display = wgl_display.release(); initialized = true; return true; } void GLSurfaceWGL::InitializeOneOffForTesting() { if (g_display == NULL) { g_display = new DisplayWGL; } } HDC GLSurfaceWGL::GetDisplayDC() { return g_display->device_context(); } NativeViewGLSurfaceWGL::NativeViewGLSurfaceWGL(gfx::AcceleratedWidget window) : window_(window), child_window_(NULL), device_context_(NULL) { DCHECK(window); } NativeViewGLSurfaceWGL::~NativeViewGLSurfaceWGL() { Destroy(); } bool NativeViewGLSurfaceWGL::Initialize() { DCHECK(!device_context_); RECT rect; if (!GetClientRect(window_, &rect)) { LOG(ERROR) << "GetClientRect failed.\n"; Destroy(); return false; } // Create a child window. WGL has problems using a window handle owned by // another process. child_window_ = CreateWindowEx(WS_EX_NOPARENTNOTIFY, reinterpret_cast(g_display->window_class()), L"", WS_CHILDWINDOW | WS_DISABLED | WS_VISIBLE, 0, 0, rect.right - rect.left, rect.bottom - rect.top, window_, NULL, NULL, NULL); if (!child_window_) { LOG(ERROR) << "CreateWindow failed.\n"; Destroy(); return false; } // The GL context will render to this window. device_context_ = GetDC(child_window_); if (!device_context_) { LOG(ERROR) << "Unable to get device context for window."; Destroy(); return false; } if (!SetPixelFormat(device_context_, g_display->pixel_format(), &kPixelFormatDescriptor)) { LOG(ERROR) << "Unable to set the pixel format for GL context."; Destroy(); return false; } return true; } void NativeViewGLSurfaceWGL::Destroy() { if (child_window_ && device_context_) ReleaseDC(child_window_, device_context_); if (child_window_) DestroyWindow(child_window_); child_window_ = NULL; device_context_ = NULL; } bool NativeViewGLSurfaceWGL::IsOffscreen() { return false; } gfx::SwapResult NativeViewGLSurfaceWGL::SwapBuffers() { TRACE_EVENT2("gpu", "NativeViewGLSurfaceWGL:RealSwapBuffers", "width", GetSize().width(), "height", GetSize().height()); // Resize the child window to match the parent before swapping. Do not repaint // it as it moves. RECT rect; if (!GetClientRect(window_, &rect)) return gfx::SwapResult::SWAP_FAILED; if (!MoveWindow(child_window_, 0, 0, rect.right - rect.left, rect.bottom - rect.top, FALSE)) { return gfx::SwapResult::SWAP_FAILED; } DCHECK(device_context_); return ::SwapBuffers(device_context_) == TRUE ? gfx::SwapResult::SWAP_ACK : gfx::SwapResult::SWAP_FAILED; } gfx::Size NativeViewGLSurfaceWGL::GetSize() { RECT rect; BOOL result = GetClientRect(child_window_, &rect); DCHECK(result); return gfx::Size(rect.right - rect.left, rect.bottom - rect.top); } void* NativeViewGLSurfaceWGL::GetHandle() { return device_context_; } PbufferGLSurfaceWGL::PbufferGLSurfaceWGL(const gfx::Size& size) : size_(size), device_context_(NULL), pbuffer_(NULL) { // Some implementations of Pbuffer do not support having a 0 size. For such // cases use a (1, 1) surface. if (size_.GetArea() == 0) size_.SetSize(1, 1); } PbufferGLSurfaceWGL::~PbufferGLSurfaceWGL() { Destroy(); } bool PbufferGLSurfaceWGL::Initialize() { DCHECK(!device_context_); if (!gfx::g_driver_wgl.fn.wglCreatePbufferARBFn) { LOG(ERROR) << "wglCreatePbufferARB not available."; Destroy(); return false; } const int kNoAttributes[] = { 0 }; pbuffer_ = wglCreatePbufferARB(g_display->device_context(), g_display->pixel_format(), size_.width(), size_.height(), kNoAttributes); if (!pbuffer_) { LOG(ERROR) << "Unable to create pbuffer."; Destroy(); return false; } device_context_ = wglGetPbufferDCARB(static_cast(pbuffer_)); if (!device_context_) { LOG(ERROR) << "Unable to get pbuffer device context."; Destroy(); return false; } return true; } void PbufferGLSurfaceWGL::Destroy() { if (pbuffer_ && device_context_) wglReleasePbufferDCARB(static_cast(pbuffer_), device_context_); device_context_ = NULL; if (pbuffer_) { wglDestroyPbufferARB(static_cast(pbuffer_)); pbuffer_ = NULL; } } bool PbufferGLSurfaceWGL::IsOffscreen() { return true; } gfx::SwapResult PbufferGLSurfaceWGL::SwapBuffers() { NOTREACHED() << "Attempted to call SwapBuffers on a pbuffer."; return gfx::SwapResult::SWAP_FAILED; } gfx::Size PbufferGLSurfaceWGL::GetSize() { return size_; } void* PbufferGLSurfaceWGL::GetHandle() { return device_context_; } } // namespace gfx