// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_switches.h" #include "base/basictypes.h" namespace gfx { const char kGLImplementationDesktopName[] = "desktop"; const char kGLImplementationOSMesaName[] = "osmesa"; const char kGLImplementationAppleName[] = "apple"; const char kGLImplementationEGLName[] = "egl"; const char kGLImplementationSwiftShaderName[] = "swiftshader"; const char kGLImplementationMockName[] = "mock"; const char kANGLEImplementationDefaultName[] = "default"; const char kANGLEImplementationD3D9Name[] = "d3d9"; const char kANGLEImplementationD3D11Name[] = "d3d11"; const char kANGLEImplementationWARPName[] = "warp"; const char kANGLEImplementationOpenGLName[] = "gl"; const char kANGLEImplementationOpenGLESName[] = "gles"; } // namespace gfx namespace switches { // Disables use of D3D11. const char kDisableD3D11[] = "disable-d3d11"; // Stop the GPU from synchronizing on the vsync before presenting. // We can select from the options below: // beginframe : Next frame can start without any delay on cc::scheduler. // gpu : Disable gpu vsync. // default: Set both flags. const char kDisableGpuVsync[] = "disable-gpu-vsync"; // Turns on GPU logging (debug build only). const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; // Turns on calling TRACE for every GL call. const char kEnableGPUServiceTracing[] = "enable-gpu-service-tracing"; // Select which ANGLE backend to use. Options are: // default: Attempts several ANGLE renderers until one successfully // initializes, varying ES support by platform. // d3d9: Legacy D3D9 renderer, ES2 only. // d3d11: D3D11 renderer, ES2 and ES3. // warp: D3D11 renderer using software rasterization, ES2 and ES3. // gl: Desktop GL renderer, ES2 and ES3. // gles: GLES renderer, ES2 and ES3. const char kUseANGLE[] = "use-angle"; // Select which implementation of GL the GPU process should use. Options are: // desktop: whatever desktop OpenGL the user has installed (Linux and Mac // default). // egl: whatever EGL / GLES2 the user has installed (Windows default - actually // ANGLE). // osmesa: The OSMesa software renderer. const char kUseGL[] = "use-gl"; const char kSwiftShaderPath[] = "swiftshader-path"; // Inform Chrome that a GPU context will not be lost in power saving mode, // screen saving mode, etc. Note that this flag does not ensure that a GPU // context will never be lost in any situations, say, a GPU reset. const char kGpuNoContextLost[] = "gpu-no-context-lost"; // Indicates whether the dual GPU switching is supported or not. const char kSupportsDualGpus[] = "supports-dual-gpus"; // Flag used for Linux tests: for desktop GL bindings, try to load this GL // library first, but fall back to regular library if loading fails. const char kTestGLLib[] = "test-gl-lib"; // Use hardware gpu, if available, for tests. const char kUseGpuInTests[] = "use-gpu-in-tests"; // Enable OpenGL ES 3 APIs without proper service side validation. const char kEnableUnsafeES3APIs[] = "enable-unsafe-es3-apis"; // Disables GL drawing operations which produce pixel output. With this // the GL output will not be correct but tests will run faster. const char kDisableGLDrawingForTests[] = "disable-gl-drawing-for-tests"; // Forces the use of OSMesa instead of hardware gpu. const char kOverrideUseGLWithOSMesaForTests[] = "override-use-gl-with-osmesa-for-tests"; // Disables specified comma separated GL Extensions if found. const char kDisableGLExtensions[] = "disable-gl-extensions"; // This is the list of switches passed from this file that are passed from the // GpuProcessHost to the GPU Process. Add your switch to this list if you need // to read it in the GPU process, else don't add it. const char* kGLSwitchesCopiedFromGpuProcessHost[] = { kDisableGpuVsync, kDisableD3D11, kEnableGPUServiceLogging, kEnableGPUServiceTracing, kEnableUnsafeES3APIs, kGpuNoContextLost, kDisableGLDrawingForTests, kOverrideUseGLWithOSMesaForTests, kUseANGLE, }; const int kGLSwitchesCopiedFromGpuProcessHostNumSwitches = arraysize(kGLSwitchesCopiedFromGpuProcessHost); } // namespace switches