// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_SCOPED_MAKE_CURRENT_H_ #define UI_GL_SCOPED_MAKE_CURRENT_H_ #include "ui/gl/gl_context.h" #include "ui/gl/gl_surface.h" namespace gfx { class GL_EXPORT ScopedMakeCurrent { public: explicit ScopedMakeCurrent(GLContext* context, GLSurface* surface); ~ScopedMakeCurrent(); bool Succeeded(); private: scoped_refptr previous_context_; scoped_refptr previous_surface_; scoped_refptr context_; scoped_refptr surface_; bool succeeded_; DISALLOW_COPY_AND_ASSIGN(ScopedMakeCurrent); }; } // namespace gfx #endif // UI_GL_SCOPED_MAKE_CURRENT_H_