// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/test/gl_test_helper.h" #include #include "base/memory/scoped_ptr.h" #include "testing/gtest/include/gtest/gtest.h" namespace gl { // static GLuint GLTestHelper::CreateTexture(GLenum target) { // Create the texture object. GLuint texture = 0; glGenTextures(1, &texture); glBindTexture(target, texture); glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); return texture; } // static GLuint GLTestHelper::SetupFramebuffer(int width, int height) { GLuint color_buffer_texture = CreateTexture(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, color_buffer_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); GLuint framebuffer = 0; glGenFramebuffersEXT(1, &framebuffer); glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_buffer_texture, 0); if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { EXPECT_EQ(static_cast(GL_FRAMEBUFFER_COMPLETE), glCheckFramebufferStatusEXT(GL_FRAMEBUFFER)) << "Error setting up framebuffer"; glDeleteFramebuffersEXT(1, &framebuffer); framebuffer = 0; } glBindFramebufferEXT(GL_FRAMEBUFFER, 0); glDeleteTextures(1, &color_buffer_texture); return framebuffer; } // static bool GLTestHelper::CheckPixels(int x, int y, int width, int height, const uint8_t expected_color[4]) { int size = width * height * 4; scoped_ptr pixels(new uint8_t[size]); const uint8_t kCheckClearValue = 123u; memset(pixels.get(), kCheckClearValue, size); glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get()); int bad_count = 0; for (int yy = 0; yy < height; ++yy) { for (int xx = 0; xx < width; ++xx) { int offset = yy * width * 4 + xx * 4; for (int jj = 0; jj < 4; ++jj) { uint8_t actual = pixels[offset + jj]; uint8_t expected = expected_color[jj]; EXPECT_EQ(expected, actual) << " at " << (xx + x) << ", " << (yy + y) << " channel " << jj; bad_count += actual != expected; // Exit early just so we don't spam the log but we print enough to // hopefully make it easy to diagnose the issue. if (bad_count > 16) return false; } } } return !bad_count; } } // namespace gl