// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/keyboard/keyboard_layout_manager.h" #include "ui/compositor/layer_animator.h" #include "ui/keyboard/keyboard_controller.h" #include "ui/keyboard/keyboard_controller_proxy.h" #include "ui/keyboard/keyboard_util.h" namespace keyboard { // Overridden from aura::LayoutManager void KeyboardLayoutManager::OnWindowResized() { if (keyboard_) { // Container window is the top level window of the virtual keyboard window. // To support window.moveTo for the virtual keyboard window, as it actually // moves the top level window, the container window should be set to the // desired bounds before changing the bounds of the virtual keyboard window. gfx::Rect container_bounds = controller_->GetContainerWindow()->bounds(); // Always align container window and keyboard window. SetChildBoundsDirect(keyboard_, gfx::Rect(container_bounds.size())); } } void KeyboardLayoutManager::OnWindowAddedToLayout(aura::Window* child) { DCHECK(!keyboard_); keyboard_ = child; if (controller_->keyboard_mode() == FULL_WIDTH) { controller_->GetContainerWindow()->SetBounds(gfx::Rect()); } else if (controller_->keyboard_mode() == FLOATING) { controller_->GetContainerWindow()->SetBounds(child->bounds()); SetChildBoundsDirect(keyboard_, gfx::Rect(child->bounds().size())); } } void KeyboardLayoutManager::SetChildBounds(aura::Window* child, const gfx::Rect& requested_bounds) { DCHECK(child == keyboard_); // Request to change the bounds of child window (AKA the virtual keyboard // window) should change the container window first. Then the child window is // resized and covers the container window. Note the child's bound is only set // in OnWindowResized. gfx::Rect old_bounds = controller_->GetContainerWindow()->bounds(); gfx::Rect new_bounds = requested_bounds; if (controller_->keyboard_mode() == FULL_WIDTH) { const gfx::Rect& window_bounds = controller_->GetContainerWindow()->GetRootWindow()->bounds(); new_bounds.set_y(window_bounds.height() - new_bounds.height()); // If shelf is positioned on the left side of screen, x is not 0. In // FULL_WIDTH mode, the virtual keyboard should always align with the left // edge of the screen. So manually set x to 0 here. new_bounds.set_x(0); new_bounds.set_width(window_bounds.width()); } // Keyboard bounds should only be reset when it actually changes. Otherwise // it interrupts the initial animation of showing the keyboard. Described in // crbug.com/356753. if (new_bounds == old_bounds) { return; } ui::LayerAnimator* animator = controller_->GetContainerWindow()->layer()->GetAnimator(); // Stops previous animation if a window resize is requested during animation. if (animator->is_animating()) animator->StopAnimating(); controller_->GetContainerWindow()->SetBounds(new_bounds); SetChildBoundsDirect(keyboard_, gfx::Rect(new_bounds.size())); if (controller_->keyboard_mode() == FULL_WIDTH) { if (old_bounds.height() == 0 && child->bounds().height() != 0 && controller_->show_on_resize()) { // The window height is set to 0 initially or before switch to an IME in a // different extension. Virtual keyboard window may wait for this bounds // change to correctly animate in. controller_->ShowKeyboard(false); } else { // We need to send out this notification only if keyboard is visible since // keyboard window is resized even if keyboard is hidden. if (controller_->keyboard_visible()) controller_->NotifyKeyboardBoundsChanging(requested_bounds); } } else if (controller_->keyboard_mode() == FLOATING) { controller_->NotifyKeyboardBoundsChanging(gfx::Rect()); } } } // namespace keyboard