// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_KEYBOARD_KEYBOARD_UI_H_ #define UI_KEYBOARD_KEYBOARD_UI_H_ #include "base/macros.h" #include "ui/base/ime/text_input_type.h" #include "ui/keyboard/keyboard_export.h" namespace aura { class Window; } namespace gfx { class Rect; } namespace ui { class InputMethod; } namespace keyboard { class KeyboardController; // An interface implemented by an object that implements a keyboard UI. class KEYBOARD_EXPORT KeyboardUI { public: KeyboardUI(); virtual ~KeyboardUI(); // Gets the virtual keyboard window. May return null if the window has not yet // been created. virtual aura::Window* GetKeyboardWindow() = 0; // Whether the keyboard window has been created. virtual bool HasKeyboardWindow() const = 0; // Whether this window should do an overscroll to avoid occlusion by the // virtual keyboard. IME windows and virtual keyboard windows should always // avoid overscroll. virtual bool ShouldWindowOverscroll(aura::Window* window) const = 0; // Gets the InputMethod that will provide notifications about changes in the // text input context. virtual ui::InputMethod* GetInputMethod() = 0; // Shows the container window of the keyboard. The default implementation // simply shows the container. An overridden implementation can set up // necessary animation, or delay the visibility change as it desires. virtual void ShowKeyboardContainer(aura::Window* container); // Hides the container window of the keyboard. The default implementation // simply hides the container. An overridden implementation can set up // necesasry animation, or delay the visibility change as it desires. virtual void HideKeyboardContainer(aura::Window* container); // Updates the type of the focused text input box. virtual void SetUpdateInputType(ui::TextInputType type) = 0; // Ensures caret in current work area (not occluded by virtual keyboard // window). virtual void EnsureCaretInWorkArea(); // KeyboardController owns the KeyboardUI instance so KeyboardUI subclasses // should not take ownership of the |controller|. |controller| can be null // when KeyboardController is destroying. virtual void SetController(KeyboardController* controller); // Reloads virtual keyboard URL if the current keyboard's web content URL is // different. The URL can be different if user switch from password field to // any other type input field. // At password field, the system virtual keyboard is forced to load even if // the current IME provides a customized virtual keyboard. This is needed to // prevent IME virtual keyboard logging user's password. Once user switch to // other input fields, the virtual keyboard should switch back to the IME // provided keyboard, or keep using the system virtual keyboard if IME doesn't // provide one. virtual void ReloadKeyboardIfNeeded() = 0; // When the embedder changes the keyboard bounds, asks the keyboard to adjust // insets for windows affected by this. virtual void InitInsets(const gfx::Rect& keyboard_bounds) = 0; // Resets insets for affected windows. virtual void ResetInsets() = 0; protected: KeyboardController* keyboard_controller() { return keyboard_controller_; } private: keyboard::KeyboardController* keyboard_controller_; DISALLOW_COPY_AND_ASSIGN(KeyboardUI); }; } // namespace keyboard #endif // UI_KEYBOARD_KEYBOARD_UI_H_