// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_OZONE_OZONE_PLATFORM_H_ #define UI_OZONE_OZONE_PLATFORM_H_ #include "base/memory/scoped_ptr.h" #include "ui/events/ozone/event_factory_ozone.h" #include "ui/gfx/ozone/surface_factory_ozone.h" #include "ui/ozone/ozone_export.h" namespace ui { // Base class for Ozone platform implementations. // // Ozone platforms must override this class and implement the virtual // GetFooFactoryOzone() methods to provide implementations of the // various ozone interfaces. // // The OzonePlatform subclass can own any state needed by the // implementation that is shared between the various ozone interfaces, // such as a connection to the windowing system. // // A platform is free to use different implementations of each // interface depending on the context. You can, for example, create // different objects depending on the underlying hardware, command // line flags, or whatever is appropriate for the platform. class OZONE_EXPORT OzonePlatform { public: OzonePlatform(); virtual ~OzonePlatform(); // Initialize the platform. Once complete, SurfaceFactoryOzone & // EventFactoryOzone will be set. static void Initialize(); // Factory getters to override in subclasses. The returned objects will be // injected into the appropriate layer at startup. Subclasses should not // inject these objects themselves. Ownership is retained by OzonePlatform. virtual gfx::SurfaceFactoryOzone* GetSurfaceFactoryOzone() = 0; virtual ui::EventFactoryOzone* GetEventFactoryOzone() = 0; private: static OzonePlatform* instance_; DISALLOW_COPY_AND_ASSIGN(OzonePlatform); }; // Hook to be provided by the built-in default implementation. OzonePlatform* CreateDefaultOzonePlatform(); } // namespace ui #endif // UI_OZONE_OZONE_PLATFORM_H_