// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACELESS_H_ #define UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACELESS_H_ #include "ui/ozone/public/surface_ozone_egl.h" namespace gfx { class Size; } // namespace gfx namespace ui { class DrmDeviceManager; class DrmWindow; // In surfaceless mode drawing and displaying happens directly through // NativePixmap buffers. CC would call into SurfaceFactoryOzone to allocate the // buffers and then call ScheduleOverlayPlane(..) to schedule the buffer for // presentation. class GbmSurfaceless : public SurfaceOzoneEGL { public: GbmSurfaceless(DrmWindow* window_delegate, DrmDeviceManager* drm_device_manager); ~GbmSurfaceless() override; // SurfaceOzoneEGL: intptr_t GetNativeWindow() override; bool ResizeNativeWindow(const gfx::Size& viewport_size) override; bool OnSwapBuffers() override; bool OnSwapBuffersAsync(const SwapCompletionCallback& callback) override; scoped_ptr CreateVSyncProvider() override; bool IsUniversalDisplayLinkDevice() override; protected: DrmWindow* window_delegate_; DrmDeviceManager* drm_device_manager_; DISALLOW_COPY_AND_ASSIGN(GbmSurfaceless); }; } // namespace ui #endif // UI_OZONE_PLATFORM_DRM_GPU_GBM_SURFACELESS_H_