// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_OZONE_PUBLIC_SURFACE_OZONE_EGL_H_ #define UI_OZONE_PUBLIC_SURFACE_OZONE_EGL_H_ #include "base/basictypes.h" #include "base/callback.h" #include "base/memory/scoped_ptr.h" #include "ui/gfx/overlay_transform.h" #include "ui/gfx/swap_result.h" #include "ui/ozone/ozone_base_export.h" namespace gfx { class Size; class VSyncProvider; } namespace ui { class NativePixmap; typedef base::Callback SwapCompletionCallback; // The platform-specific part of an EGL surface. // // This class owns any bits that the ozone implementation needs freed when // the EGL surface is destroyed. class OZONE_BASE_EXPORT SurfaceOzoneEGL { public: virtual ~SurfaceOzoneEGL() {} // Returns the EGL native window for rendering onto this surface. // This can be used to to create a GLSurface. virtual intptr_t /* EGLNativeWindowType */ GetNativeWindow() = 0; // Attempts to resize the EGL native window to match the viewport // size. virtual bool ResizeNativeWindow(const gfx::Size& viewport_size) = 0; // Called after we swap buffers. This is usually a no-op but can // be used to present the new front buffer if the platform requires this. virtual bool OnSwapBuffers() = 0; // Called after we swap buffers. This is usually a no-op but can // be used to present the new front buffer if the platform requires this. // The callback should be run on the calling thread // (i.e. same thread SwapBuffersAsync is called). virtual bool OnSwapBuffersAsync(const SwapCompletionCallback& callback) = 0; // Returns a gfx::VsyncProvider for this surface. Note that this may be // called after we have entered the sandbox so if there are operations (e.g. // opening a file descriptor providing vsync events) that must be done // outside of the sandbox, they must have been completed in // InitializeHardware. Returns an empty scoped_ptr on error. virtual scoped_ptr CreateVSyncProvider() = 0; // Returns true if the surface is created on a UDL device. virtual bool IsUniversalDisplayLinkDevice(); }; } // namespace ui #endif // UI_OZONE_PUBLIC_SURFACE_OZONE_EGL_H_