// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ #include "base/memory/scoped_ptr.h" #include "ui/events/event.h" #include "ui/events/keycodes/dom/keycode_converter.h" #include "ui/gfx/geometry/point_f.h" #include "ui/ozone/ozone_export.h" namespace gfx { class PointF; } // namespace gfx namespace ui { class Event; // Interface for converting input into ui::Events and injecting them to the // Ozone platform. class OZONE_EXPORT SystemInputInjector { public: SystemInputInjector() {} virtual ~SystemInputInjector() {} // Moves the cursor on the screen and generates the corresponding MouseMove or // MouseDragged event. |location| is in physical screen co-ordinates, // independent of the scale factor and the display rotation settings. virtual void MoveCursorTo(const gfx::PointF& location) = 0; // Simulates a mouse button click. |button| must be one of // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). virtual void InjectMouseButton(EventFlags button, bool down) = 0; // |delta_x| and |delta_y| are in physical pixels independent of the scale // factor. virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; // Simulates a key press. SystemInputInjector maps |physical_key| to the // correct logical key based on the current keyboard layout. virtual void InjectKeyPress(DomCode physical_key, bool down) = 0; private: DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); }; } // namespace ui #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_