<?xml version="1.0" encoding="UTF-8"?> <grit latest_public_release="0" current_release="1"> <outputs> <output filename="grit/ui_resources_2x.h" type="rc_header"> <emit emit_type='prepend'></emit> </output> <output filename="grit/ui_resources_2x_map.cc" type="resource_map_source" /> <output filename="grit/ui_resources_2x_map.h" type="resource_map_header" /> <output filename="ui_resources_2x.pak" type="data_package" /> <output filename="ui_resources_2x.rc" type="rc_all" /> </outputs> <release seq="1"> <includes> <!-- KEEP THESE IN ALPHABETICAL ORDER AND SYNCHRONIZED WITH ui_resources_standard.grd. THIS MEANS THAT EACH ICON IN THIS FILE MUST HAVE AN EQUIVALENT ICON IN THE OTHER FILE.--> <include name="IDR_BUBBLE_B" file="bubble_b_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_BL" file="bubble_bl_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_BR" file="bubble_br_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_B_ARROW" file="bubble_pointer_b_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_L" file="bubble_l_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_L_ARROW" file="bubble_pointer_l_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_R" file="bubble_r_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_R_ARROW" file="bubble_pointer_r_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_T" file="bubble_t_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_TL" file="bubble_tl_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_TR" file="bubble_tr_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_T_ARROW" file="bubble_pointer_t_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_SHADOW_B" file="bubble_shadow_b_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_SHADOW_BL" file="bubble_shadow_bl_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_SHADOW_BR" file="bubble_shadow_br_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_SHADOW_L" file="bubble_shadow_l_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_SHADOW_R" file="bubble_shadow_r_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_SHADOW_T" file="bubble_shadow_t_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_SHADOW_TL" file="bubble_shadow_tl_2x.png" type="BINDATA" /> <include name="IDR_BUBBLE_SHADOW_TR" file="bubble_shadow_tr_2x.png" type="BINDATA" /> <include name="IDR_CLOSE_BAR" file="close_bar_2x.png" type="BINDATA" /> <include name="IDR_CLOSE_BAR_H" file="close_bar_h_2x.png" type="BINDATA" /> <include name="IDR_CLOSE_BAR_MASK" file="close_bar_mask_2x.png" type="BINDATA" /> <include name="IDR_CLOSE_BAR_P" file="close_bar_p_2x.png" type="BINDATA" /> </includes> </release> </grit>