// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/shell_dialogs/base_shell_dialog_win.h" #include #include "base/threading/thread.h" #include "base/win/scoped_com_initializer.h" namespace ui { // static BaseShellDialogImpl::Owners BaseShellDialogImpl::owners_; int BaseShellDialogImpl::instance_count_ = 0; BaseShellDialogImpl::BaseShellDialogImpl() { ++instance_count_; } BaseShellDialogImpl::~BaseShellDialogImpl() { // All runs should be complete by the time this is called! if (--instance_count_ == 0) DCHECK(owners_.empty()); } BaseShellDialogImpl::RunState BaseShellDialogImpl::BeginRun(HWND owner) { // Cannot run a modal shell dialog if one is already running for this owner. DCHECK(!IsRunningDialogForOwner(owner)); // The owner must be a top level window, otherwise we could end up with two // entries in our map for the same top level window. DCHECK(!owner || owner == GetAncestor(owner, GA_ROOT)); RunState run_state; run_state.dialog_thread = CreateDialogThread(); run_state.owner = owner; if (owner) { owners_.insert(owner); DisableOwner(owner); } return run_state; } void BaseShellDialogImpl::EndRun(RunState run_state) { if (run_state.owner) { DCHECK(IsRunningDialogForOwner(run_state.owner)); EnableOwner(run_state.owner); DCHECK(owners_.find(run_state.owner) != owners_.end()); owners_.erase(run_state.owner); } DCHECK(run_state.dialog_thread); delete run_state.dialog_thread; } bool BaseShellDialogImpl::IsRunningDialogForOwner(HWND owner) const { return (owner && owners_.find(owner) != owners_.end()); } void BaseShellDialogImpl::DisableOwner(HWND owner) { if (IsWindow(owner)) EnableWindow(owner, FALSE); } // static base::Thread* BaseShellDialogImpl::CreateDialogThread() { base::Thread* thread = new base::Thread("Chrome_ShellDialogThread"); thread->init_com_with_mta(false); bool started = thread->Start(); DCHECK(started); return thread; } void BaseShellDialogImpl::EnableOwner(HWND owner) { if (IsWindow(owner)) EnableWindow(owner, TRUE); } } // namespace ui