// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/surface/accelerated_surface_win.h" #include #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/callback.h" #include "base/command_line.h" #include "base/debug/trace_event.h" #include "base/file_path.h" #include "base/lazy_instance.h" #include "base/memory/scoped_ptr.h" #include "base/scoped_native_library.h" #include "base/string_number_conversions.h" #include "base/stringprintf.h" #include "base/synchronization/waitable_event.h" #include "base/threading/thread.h" #include "base/threading/thread_restrictions.h" #include "base/time.h" #include "base/tracked_objects.h" #include "base/win/wrapped_window_proc.h" #include "ui/base/win/hwnd_util.h" #include "ui/gl/gl_switches.h" namespace { typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT sdk_version, IDirect3D9Ex **d3d); const wchar_t kD3D9ModuleName[] = L"d3d9.dll"; const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex"; const char kReverseImageTransportSurfaceRows[] = "reverse-image-transport-surface-rows"; struct Vertex { float x, y, z, w; float u, v; }; // See accelerated_surface_win.hlsl for source and compilation instructions. const BYTE g_vertexMain[] = { 0, 2, 254, 255, 254, 255, 22, 0, 67, 84, 65, 66, 28, 0, 0, 0, 35, 0, 0, 0, 0, 2, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 28, 0, 0, 0, 118, 115, 95, 50, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 0, 128, 1, 0, 15, 144, 1, 0, 0, 2, 0, 0, 15, 192, 0, 0, 228, 144, 1, 0, 0, 2, 0, 0, 3, 224, 1, 0, 228, 144, 255, 255, 0, 0 }; const BYTE g_pixelMain[] = { 0, 2, 255, 255, 254, 255, 32, 0, 67, 84, 65, 66, 28, 0, 0, 0, 75, 0, 0, 0, 0, 2, 255, 255, 1, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 68, 0, 0, 0, 48, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 52, 0, 0, 0, 0, 0, 0, 0, 115, 0, 171, 171, 4, 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0 }; const static D3DVERTEXELEMENT9 g_vertexElements[] = { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0 }, { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; UINT GetPresentationInterval() { if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kDisableGpuVsync)) return D3DPRESENT_INTERVAL_IMMEDIATE; else return D3DPRESENT_INTERVAL_ONE; } // Calculate the number necessary to transform |source_size| into |dest_size| // by repeating downsampling of the image of |source_size| by a factor no more // than 2. int GetResampleCount(const gfx::Size& source_size, const gfx::Size& dest_size) { int width_count = 0; int width = source_size.width(); while (width > dest_size.width()) { ++width_count; width >>= 1; } int height_count = 0; int height = source_size.height(); while (height > dest_size.height()) { ++height_count; height >>= 1; } return std::max(width_count, height_count); } // Returns half the size of |size| no smaller than |min_size|. gfx::Size GetHalfSizeNoLessThan(const gfx::Size& size, const gfx::Size& min_size) { return gfx::Size(std::max(min_size.width(), size.width() / 2), std::max(min_size.height(), size.height() / 2)); } bool CreateTemporarySurface(IDirect3DDevice9* device, const gfx::Size& size, IDirect3DSurface9** surface) { HRESULT hr = device->CreateRenderTarget( size.width(), size.height(), D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, surface, NULL); return SUCCEEDED(hr); } } // namespace anonymous // A PresentThread is a thread that is dedicated to presenting surfaces to a // window. It owns a Direct3D device and a Direct3D query for this purpose. class PresentThread : public base::Thread, public base::RefCountedThreadSafe { public: explicit PresentThread(const char* name); IDirect3DDevice9Ex* device() { return device_.get(); } IDirect3DQuery9* query() { return query_.get(); } void InitDevice(); void ResetDevice(); protected: virtual void CleanUp(); private: friend class base::RefCountedThreadSafe; ~PresentThread(); base::ScopedNativeLibrary d3d_module_; base::win::ScopedComPtr device_; // This query is used to wait until a certain amount of progress has been // made by the GPU and it is safe for the producer to modify its shared // texture again. base::win::ScopedComPtr query_; DISALLOW_COPY_AND_ASSIGN(PresentThread); }; // There is a fixed sized pool of PresentThreads and therefore the maximum // number of Direct3D devices owned by those threads is bounded. class PresentThreadPool { public: static const int kNumPresentThreads = 4; PresentThreadPool(); PresentThread* NextThread(); private: int next_thread_; scoped_refptr present_threads_[kNumPresentThreads]; DISALLOW_COPY_AND_ASSIGN(PresentThreadPool); }; // A thread safe map of presenters by surface ID that returns presenters via // a scoped_refptr to keep them alive while they are referenced. class AcceleratedPresenterMap { public: AcceleratedPresenterMap(); scoped_refptr CreatePresenter(gfx::NativeWindow window); void RemovePresenter(const scoped_refptr& presenter); scoped_refptr GetPresenter(gfx::NativeWindow window); private: base::Lock lock_; typedef std::map PresenterMap; PresenterMap presenters_; DISALLOW_COPY_AND_ASSIGN(AcceleratedPresenterMap); }; base::LazyInstance g_present_thread_pool = LAZY_INSTANCE_INITIALIZER; base::LazyInstance g_accelerated_presenter_map = LAZY_INSTANCE_INITIALIZER; PresentThread::PresentThread(const char* name) : base::Thread(name) { } void PresentThread::InitDevice() { if (device_) return; TRACE_EVENT0("gpu", "PresentThread::Init"); d3d_module_.Reset(base::LoadNativeLibrary(FilePath(kD3D9ModuleName), NULL)); ResetDevice(); } void PresentThread::ResetDevice() { TRACE_EVENT0("gpu", "PresentThread::ResetDevice"); // This will crash some Intel drivers but we can't render anything without // reseting the device, which would be disappointing. query_ = NULL; device_ = NULL; Direct3DCreate9ExFunc create_func = reinterpret_cast( d3d_module_.GetFunctionPointer(kCreate3D9DeviceExName)); if (!create_func) return; base::win::ScopedComPtr d3d; HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive()); if (FAILED(hr)) return; // Any old window will do to create the device. In practice the window to // present to is an argument to IDirect3DDevice9::Present. HWND window = GetShellWindow(); D3DPRESENT_PARAMETERS parameters = { 0 }; parameters.BackBufferWidth = 1; parameters.BackBufferHeight = 1; parameters.BackBufferCount = 1; parameters.BackBufferFormat = D3DFMT_A8R8G8B8; parameters.hDeviceWindow = window; parameters.Windowed = TRUE; parameters.Flags = 0; parameters.PresentationInterval = GetPresentationInterval(); parameters.SwapEffect = D3DSWAPEFFECT_COPY; hr = d3d->CreateDeviceEx( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED, ¶meters, NULL, device_.Receive()); if (FAILED(hr)) return; hr = device_->CreateQuery(D3DQUERYTYPE_EVENT, query_.Receive()); if (FAILED(hr)) { device_ = NULL; return; } base::win::ScopedComPtr vertex_shader; hr = device_->CreateVertexShader(reinterpret_cast(g_vertexMain), vertex_shader.Receive()); if (FAILED(hr)) { device_ = NULL; query_ = NULL; return; } device_->SetVertexShader(vertex_shader); base::win::ScopedComPtr pixel_shader; hr = device_->CreatePixelShader(reinterpret_cast(g_pixelMain), pixel_shader.Receive()); if (FAILED(hr)) { device_ = NULL; query_ = NULL; return; } device_->SetPixelShader(pixel_shader); base::win::ScopedComPtr vertex_declaration; hr = device_->CreateVertexDeclaration(g_vertexElements, vertex_declaration.Receive()); if (FAILED(hr)) { device_ = NULL; query_ = NULL; return; } device_->SetVertexDeclaration(vertex_declaration); } void PresentThread::CleanUp() { // The D3D device and query are leaked because destroying the associated D3D // query crashes some Intel drivers. device_.Detach(); query_.Detach(); } PresentThread::~PresentThread() { Stop(); } PresentThreadPool::PresentThreadPool() : next_thread_(0) { // Do this in the constructor so present_threads_ is initialized before any // other thread sees it. See LazyInstance documentation. for (int i = 0; i < kNumPresentThreads; ++i) { present_threads_[i] = new PresentThread( base::StringPrintf("PresentThread #%d", i).c_str()); present_threads_[i]->Start(); } } PresentThread* PresentThreadPool::NextThread() { next_thread_ = (next_thread_ + 1) % kNumPresentThreads; return present_threads_[next_thread_].get(); } AcceleratedPresenterMap::AcceleratedPresenterMap() { } scoped_refptr AcceleratedPresenterMap::CreatePresenter( gfx::NativeWindow window) { scoped_refptr presenter( new AcceleratedPresenter(window)); base::AutoLock locked(lock_); DCHECK(presenters_.find(window) == presenters_.end()); presenters_[window] = presenter.get(); return presenter; } void AcceleratedPresenterMap::RemovePresenter( const scoped_refptr& presenter) { base::AutoLock locked(lock_); for (PresenterMap::iterator it = presenters_.begin(); it != presenters_.end(); ++it) { if (it->second == presenter.get()) { presenters_.erase(it); return; } } NOTREACHED(); } scoped_refptr AcceleratedPresenterMap::GetPresenter( gfx::NativeWindow window) { base::AutoLock locked(lock_); PresenterMap::iterator it = presenters_.find(window); if (it == presenters_.end()) return scoped_refptr(); return it->second; } AcceleratedPresenter::AcceleratedPresenter(gfx::NativeWindow window) : present_thread_(g_present_thread_pool.Pointer()->NextThread()), window_(window), event_(false, false), hidden_(true) { reverse_rows_ = CommandLine::ForCurrentProcess()->HasSwitch( kReverseImageTransportSurfaceRows); } scoped_refptr AcceleratedPresenter::GetForWindow( gfx::NativeWindow window) { return g_accelerated_presenter_map.Pointer()->GetPresenter(window); } void AcceleratedPresenter::AsyncPresentAndAcknowledge( const gfx::Size& size, int64 surface_handle, const base::Callback& completion_task) { if (!surface_handle) { completion_task.Run(true); return; } present_thread_->message_loop()->PostTask( FROM_HERE, base::Bind(&AcceleratedPresenter::DoPresentAndAcknowledge, this, size, surface_handle, completion_task)); } bool AcceleratedPresenter::Present(HDC dc) { TRACE_EVENT0("gpu", "Present"); bool result; present_thread_->message_loop()->PostTask( FROM_HERE, base::Bind(&AcceleratedPresenter::DoPresent, this, dc, &result)); // http://crbug.com/125391 base::ThreadRestrictions::ScopedAllowWait allow_wait; event_.Wait(); return result; } void AcceleratedPresenter::DoPresent(HDC dc, bool* result) { *result = DoRealPresent(dc); event_.Signal(); } bool AcceleratedPresenter::DoRealPresent(HDC dc) { TRACE_EVENT0("gpu", "DoRealPresent"); HRESULT hr; base::AutoLock locked(lock_); // If invalidated, do nothing. The window is gone. if (!window_) return true; RECT window_rect; GetClientRect(window_, &window_rect); if (window_rect.right != present_size_.width() || window_rect.bottom != present_size_.height()) { // If the window is a different size than the swap chain that was previously // presented and it is becoming visible then signal the caller to // recomposite at the new size. if (hidden_) return false; HBRUSH brush = static_cast(GetStockObject(WHITE_BRUSH)); RECT fill_rect = window_rect; fill_rect.top = present_size_.height(); FillRect(dc, &fill_rect, brush); fill_rect = window_rect; fill_rect.left = present_size_.width(); fill_rect.bottom = present_size_.height(); FillRect(dc, &fill_rect, brush); } // Signal the caller to recomposite if the presenter has been suspended or no // surface has ever been presented. if (!swap_chain_) return false; RECT present_rect = { 0, 0, present_size_.width(), present_size_.height() }; { TRACE_EVENT0("gpu", "PresentEx"); hr = swap_chain_->Present(&present_rect, &present_rect, window_, NULL, D3DPRESENT_INTERVAL_IMMEDIATE); if (FAILED(hr)) return false; } return true; } bool AcceleratedPresenter::CopyTo(const gfx::Size& size, void* buf) { base::AutoLock locked(lock_); if (!swap_chain_) return false; base::win::ScopedComPtr back_buffer; HRESULT hr = swap_chain_->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, back_buffer.Receive()); if (FAILED(hr)) return false; D3DSURFACE_DESC desc; hr = back_buffer->GetDesc(&desc); if (FAILED(hr)) return false; const gfx::Size back_buffer_size(desc.Width, desc.Height); if (back_buffer_size.IsEmpty()) return false; // Set up intermediate buffers needed for downsampling. const int resample_count = GetResampleCount(gfx::Size(desc.Width, desc.Height), size); base::win::ScopedComPtr final_surface; base::win::ScopedComPtr temp_buffer[2]; if (resample_count == 0) final_surface = back_buffer; if (resample_count > 0) { if (!CreateTemporarySurface(present_thread_->device(), size, final_surface.Receive())) return false; } const gfx::Size half_size = GetHalfSizeNoLessThan(back_buffer_size, size); if (resample_count > 1) { if (!CreateTemporarySurface(present_thread_->device(), half_size, temp_buffer[0].Receive())) return false; } if (resample_count > 2) { const gfx::Size quarter_size = GetHalfSizeNoLessThan(half_size, size); if (!CreateTemporarySurface(present_thread_->device(), quarter_size, temp_buffer[1].Receive())) return false; } // Repeat downsampling the surface until its size becomes identical to // |size|. We keep the factor of each downsampling no more than two because // using a factor more than two can introduce aliasing. gfx::Size read_size = back_buffer_size; gfx::Size write_size = half_size; int read_buffer_index = 1; int write_buffer_index = 0; for (int i = 0; i < resample_count; ++i) { base::win::ScopedComPtr read_buffer = (i == 0) ? back_buffer : temp_buffer[read_buffer_index]; base::win::ScopedComPtr write_buffer = (i == resample_count - 1) ? final_surface : temp_buffer[write_buffer_index]; RECT read_rect = {0, 0, read_size.width(), read_size.height()}; RECT write_rect = {0, 0, write_size.width(), write_size.height()}; hr = present_thread_->device()->StretchRect(read_buffer, &read_rect, write_buffer, &write_rect, D3DTEXF_LINEAR); if (FAILED(hr)) return false; read_size = write_size; write_size = GetHalfSizeNoLessThan(write_size, size); std::swap(read_buffer_index, write_buffer_index); } DCHECK(size == read_size); base::win::ScopedComPtr temp_surface; HANDLE handle = reinterpret_cast(buf); hr = present_thread_->device()->CreateOffscreenPlainSurface( size.width(), size.height(), D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, temp_surface.Receive(), &handle); if (FAILED(hr)) return false; // Copy the data in the temporary buffer to the surface backed by |buf|. hr = present_thread_->device()->GetRenderTargetData(final_surface, temp_surface); if (FAILED(hr)) return false; return true; } void AcceleratedPresenter::Suspend() { present_thread_->message_loop()->PostTask( FROM_HERE, base::Bind(&AcceleratedPresenter::DoSuspend, this)); } void AcceleratedPresenter::WasHidden() { base::AutoLock locked(lock_); hidden_ = true; } void AcceleratedPresenter::ReleaseSurface() { present_thread_->message_loop()->PostTask( FROM_HERE, base::Bind(&AcceleratedPresenter::DoReleaseSurface, this)); } void AcceleratedPresenter::Invalidate() { // Make any pending or future presentation tasks do nothing. Once the last // last pending task has been ignored, the reference count on the presenter // will go to zero and the presenter, and potentially also the present thread // it has a reference count on, will be destroyed. base::AutoLock locked(lock_); window_ = NULL; } AcceleratedPresenter::~AcceleratedPresenter() { } static base::TimeDelta GetSwapDelay() { CommandLine* cmd_line = CommandLine::ForCurrentProcess(); int delay = 0; if (cmd_line->HasSwitch(switches::kGpuSwapDelay)) { base::StringToInt(cmd_line->GetSwitchValueNative( switches::kGpuSwapDelay).c_str(), &delay); } return base::TimeDelta::FromMilliseconds(delay); } void AcceleratedPresenter::DoPresentAndAcknowledge( const gfx::Size& size, int64 surface_handle, const base::Callback& completion_task) { TRACE_EVENT1( "gpu", "DoPresentAndAcknowledge", "surface_handle", surface_handle); HRESULT hr; base::AutoLock locked(lock_); // Initialize the device lazily since calling Direct3D can crash bots. present_thread_->InitDevice(); if (!present_thread_->device()) { if (!completion_task.is_null()) completion_task.Run(false); return; } // Ensure the task is always run and while the lock is taken. base::ScopedClosureRunner scoped_completion_runner(base::Bind(completion_task, true)); // If invalidated, do nothing, the window is gone. if (!window_) return; // If the window is a different size than the swap chain that is being // presented then drop the frame. RECT window_rect; GetClientRect(window_, &window_rect); if (hidden_ && (window_rect.right != size.width() || window_rect.bottom != size.height())) { return; } // Round up size so the swap chain is not continuously resized with the // surface, which could lead to memory fragmentation. const int kRound = 64; gfx::Size quantized_size( std::max(1, (size.width() + kRound - 1) / kRound * kRound), std::max(1, (size.height() + kRound - 1) / kRound * kRound)); // Ensure the swap chain exists and is the same size (rounded up) as the // surface to be presented. if (!swap_chain_ || quantized_size_ != quantized_size) { TRACE_EVENT0("gpu", "CreateAdditionalSwapChain"); quantized_size_ = quantized_size; D3DPRESENT_PARAMETERS parameters = { 0 }; parameters.BackBufferWidth = quantized_size.width(); parameters.BackBufferHeight = quantized_size.height(); parameters.BackBufferCount = 1; parameters.BackBufferFormat = D3DFMT_A8R8G8B8; parameters.hDeviceWindow = GetShellWindow(); parameters.Windowed = TRUE; parameters.Flags = 0; parameters.PresentationInterval = GetPresentationInterval(); parameters.SwapEffect = D3DSWAPEFFECT_COPY; swap_chain_ = NULL; HRESULT hr = present_thread_->device()->CreateAdditionalSwapChain( ¶meters, swap_chain_.Receive()); if (FAILED(hr)) return; } if (!source_texture_.get()) { TRACE_EVENT0("gpu", "CreateTexture"); HANDLE handle = reinterpret_cast(surface_handle); hr = present_thread_->device()->CreateTexture(size.width(), size.height(), 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, source_texture_.Receive(), &handle); if (FAILED(hr)) return; } base::win::ScopedComPtr source_surface; hr = source_texture_->GetSurfaceLevel(0, source_surface.Receive()); if (FAILED(hr)) return; base::win::ScopedComPtr dest_surface; hr = swap_chain_->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, dest_surface.Receive()); if (FAILED(hr)) return; RECT rect = { 0, 0, size.width(), size.height() }; { TRACE_EVENT0("gpu", "Copy"); if (reverse_rows_) { // Use a simple pixel / vertex shader pair to render a quad that flips the // source texture on the vertical axis. IDirect3DSurface9 *default_render_target = NULL; present_thread_->device()->GetRenderTarget(0, &default_render_target); present_thread_->device()->SetRenderTarget(0, dest_surface); present_thread_->device()->SetTexture(0, source_texture_); D3DVIEWPORT9 viewport = { 0, 0, size.width(), size.height(), 0, 1 }; present_thread_->device()->SetViewport(&viewport); float halfPixelX = -1.0f / size.width(); float halfPixelY = 1.0f / size.height(); Vertex vertices[] = { { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 }, { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 }, { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 }, { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 } }; present_thread_->device()->BeginScene(); present_thread_->device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, arraysize(vertices), vertices, sizeof(vertices[0])); present_thread_->device()->EndScene(); present_thread_->device()->SetTexture(0, NULL); present_thread_->device()->SetRenderTarget(0, default_render_target); default_render_target->Release(); } else { // Copy the source texture directly into the swap chain without reversing // the rows. hr = present_thread_->device()->StretchRect(source_surface, &rect, dest_surface, &rect, D3DTEXF_NONE); if (FAILED(hr)) return; } } hr = present_thread_->query()->Issue(D3DISSUE_END); if (FAILED(hr)) return; // Flush so the StretchRect can be processed by the GPU while the window is // being resized. present_thread_->query()->GetData(NULL, 0, D3DGETDATA_FLUSH); present_size_ = size; // Wait for the StretchRect to complete before notifying the GPU process // that it is safe to write to its backing store again. { TRACE_EVENT0("gpu", "spin"); do { hr = present_thread_->query()->GetData(NULL, 0, D3DGETDATA_FLUSH); if (hr == S_FALSE) Sleep(1); } while (hr == S_FALSE); } static const base::TimeDelta swap_delay = GetSwapDelay(); if (swap_delay.ToInternalValue()) base::PlatformThread::Sleep(swap_delay); { TRACE_EVENT0("gpu", "Present"); hr = swap_chain_->Present(&rect, &rect, window_, NULL, 0); if (FAILED(hr) && FAILED(present_thread_->device()->CheckDeviceState(window_))) { present_thread_->ResetDevice(); } } hidden_ = false; } void AcceleratedPresenter::DoSuspend() { base::AutoLock locked(lock_); swap_chain_ = NULL; } void AcceleratedPresenter::DoReleaseSurface() { base::AutoLock locked(lock_); source_texture_.Release(); } AcceleratedSurface::AcceleratedSurface(gfx::NativeWindow window) : presenter_(g_accelerated_presenter_map.Pointer()->CreatePresenter( window)) { } AcceleratedSurface::~AcceleratedSurface() { g_accelerated_presenter_map.Pointer()->RemovePresenter(presenter_); presenter_->Invalidate(); } bool AcceleratedSurface::Present(HDC dc) { return presenter_->Present(dc); } bool AcceleratedSurface::CopyTo(const gfx::Size& size, void* buf) { return presenter_->CopyTo(size, buf); } void AcceleratedSurface::Suspend() { presenter_->Suspend(); } void AcceleratedSurface::WasHidden() { presenter_->WasHidden(); }