// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_SURFACE_TRANSPORT_DIB_H_ #define UI_SURFACE_TRANSPORT_DIB_H_ #include "base/basictypes.h" #include "base/memory/shared_memory.h" #include "ui/surface/surface_export.h" #if defined(OS_WIN) #include #endif class SkCanvas; // ----------------------------------------------------------------------------- // A TransportDIB is a block of memory that is used to transport pixels // between processes: from the renderer process to the browser, and // between renderer and plugin processes. // ----------------------------------------------------------------------------- class SURFACE_EXPORT TransportDIB { public: ~TransportDIB(); // Two typedefs are defined. A Handle is the type which can be sent over // the wire so that the remote side can map the transport DIB. The Id typedef // is sufficient to identify the transport DIB when you know that the remote // side already may have it mapped. #if defined(OS_WIN) typedef HANDLE Handle; // On Windows, the Id type includes a sequence number (epoch) to solve an ABA // issue: // 1) Process A creates a transport DIB with HANDLE=1 and sends to B. // 2) Process B maps the transport DIB and caches 1 -> DIB. // 3) Process A closes the transport DIB and creates a new one. The new DIB // is also assigned HANDLE=1. // 4) Process A sends the Handle to B, but B incorrectly believes that it // already has it cached. struct HandleAndSequenceNum { HandleAndSequenceNum() : handle(NULL), sequence_num(0) { } HandleAndSequenceNum(HANDLE h, uint32 seq_num) : handle(h), sequence_num(seq_num) { } bool operator==(const HandleAndSequenceNum& other) const { return other.handle == handle && other.sequence_num == sequence_num; } bool operator<(const HandleAndSequenceNum& other) const { // Use the lexicographic order on the tuple . if (other.handle != handle) return other.handle < handle; return other.sequence_num < sequence_num; } HANDLE handle; uint32 sequence_num; }; typedef HandleAndSequenceNum Id; // Returns a default, invalid handle, that is meant to indicate a missing // Transport DIB. static Handle DefaultHandleValue() { return NULL; } #else // OS_POSIX typedef base::SharedMemoryHandle Handle; // On POSIX, the inode number of the backing file is used as an id. #if defined(OS_ANDROID) typedef base::SharedMemoryHandle Id; #else typedef base::SharedMemoryId Id; #endif // Returns a default, invalid handle, that is meant to indicate a missing // Transport DIB. static Handle DefaultHandleValue() { return Handle(); } #endif // Create a new TransportDIB, returning NULL on failure. // // The size is the minimum size in bytes of the memory backing the transport // DIB (we may actually allocate more than that to give us better reuse when // cached). // // The sequence number is used to uniquely identify the transport DIB. It // should be unique for all transport DIBs ever created in the same // renderer. static TransportDIB* Create(size_t size, uint32 sequence_num); // Map the referenced transport DIB. The caller owns the returned object. // Returns NULL on failure. static TransportDIB* Map(Handle transport_dib); // Create a new |TransportDIB| with a handle to the shared memory. This // always returns a valid pointer. The DIB is not mapped. static TransportDIB* CreateWithHandle(Handle handle); // Returns true if the handle is valid. static bool is_valid_handle(Handle dib); // Returns true if the ID refers to a valid dib. static bool is_valid_id(Id id); // Returns a canvas using the memory of this TransportDIB. The returned // pointer will be owned by the caller. The bitmap will be of the given size, // which should fit inside this memory. // // On POSIX, this |TransportDIB| will be mapped if not already. On Windows, // this |TransportDIB| will NOT be mapped and should not be mapped prior, // because PlatformCanvas will map the file internally. // // Will return NULL on allocation failure. This could be because the image // is too large to map into the current process' address space. SkCanvas* GetPlatformCanvas(int w, int h); // Map the DIB into the current process if it is not already. This is used to // map a DIB that has already been created. Returns true if the DIB is mapped. bool Map(); // Return a pointer to the shared memory. void* memory() const; // Return the maximum size of the shared memory. This is not the amount of // data which is valid, you have to know that via other means, this is simply // the maximum amount that /could/ be valid. size_t size() const { return size_; } // Return the identifier which can be used to refer to this shared memory // on the wire. Id id() const; // Return a handle to the underlying shared memory. This can be sent over the // wire to give this transport DIB to another process. Handle handle() const; private: TransportDIB(); // Verifies that the dib can hold a canvas of the requested dimensions. bool VerifyCanvasSize(int w, int h); explicit TransportDIB(base::SharedMemoryHandle dib); base::SharedMemory shared_memory_; uint32 sequence_num_; size_t size_; // length, in bytes DISALLOW_COPY_AND_ASSIGN(TransportDIB); }; #endif // UI_SURFACE_TRANSPORT_DIB_H_