// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ #define UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "ui/events/gesture_detection/motion_event.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/vector2d_f.h" #include "ui/touch_selection/touch_handle_orientation.h" #include "ui/touch_selection/ui_touch_selection_export.h" namespace ui { class TouchHandle; // Interface through which |TouchHandle| delegates rendering-specific duties. class UI_TOUCH_SELECTION_EXPORT TouchHandleDrawable { public: virtual ~TouchHandleDrawable() {} virtual void SetEnabled(bool enabled) = 0; virtual void SetOrientation(TouchHandleOrientation orientation) = 0; virtual void SetAlpha(float alpha) = 0; virtual void SetFocus(const gfx::PointF& position) = 0; virtual gfx::RectF GetVisibleBounds() const = 0; }; // Interface through which |TouchHandle| communicates handle manipulation and // requests concrete drawable instances. class UI_TOUCH_SELECTION_EXPORT TouchHandleClient { public: virtual ~TouchHandleClient() {} virtual void OnHandleDragBegin(const TouchHandle& handle) = 0; virtual void OnHandleDragUpdate(const TouchHandle& handle, const gfx::PointF& new_position) = 0; virtual void OnHandleDragEnd(const TouchHandle& handle) = 0; virtual void OnHandleTapped(const TouchHandle& handle) = 0; virtual void SetNeedsAnimate() = 0; virtual scoped_ptr CreateDrawable() = 0; virtual base::TimeDelta GetTapTimeout() const = 0; virtual float GetTapSlop() const = 0; }; // Responsible for displaying a selection or insertion handle for text // interaction. class UI_TOUCH_SELECTION_EXPORT TouchHandle { public: // The drawable will be enabled but invisible until otherwise specified. TouchHandle(TouchHandleClient* client, TouchHandleOrientation orientation); ~TouchHandle(); // Sets whether the handle is active, allowing resource cleanup if necessary. // If false, active animations or touch drag sequences will be cancelled. // While disabled, manipulation is *explicitly not supported*, and may lead to // undesirable and/or unstable side-effects. The handle can be safely // re-enabled to allow continued operation. void SetEnabled(bool enabled); enum AnimationStyle { ANIMATION_NONE, ANIMATION_SMOOTH }; // Update the handle visibility, fading in/out according to |animation_style|. // If an animation is in-progress, it will be overriden appropriately. void SetVisible(bool visible, AnimationStyle animation_style); // Update the handle placement to |position|. // Note: If a fade out animation is active or the handle is invisible, the // handle position will not be updated until the handle regains visibility. void SetPosition(const gfx::PointF& position); // Update the handle visuals to |orientation|. // Note: If the handle is being dragged, the orientation change will be // deferred until the drag has ceased. void SetOrientation(TouchHandleOrientation orientation); // Allows touch-dragging of the handle. Returns true if the event was // consumed, in which case the caller should cease further handling. bool WillHandleTouchEvent(const MotionEvent& event); // Ticks an active animation, as requested to the client by |SetNeedsAnimate|. // Returns true if an animation is active and requires further ticking. bool Animate(base::TimeTicks frame_time); // Get the visible bounds of the handle, based on the current position and // the drawable's size/orientation. If the handle is invisible or disabled, // the bounds will be empty. gfx::RectF GetVisibleBounds() const; bool is_dragging() const { return is_dragging_; } const gfx::PointF& position() const { return position_; } TouchHandleOrientation orientation() const { return orientation_; } private: void BeginDrag(); void EndDrag(); void BeginFade(); void EndFade(); void SetAlpha(float alpha); scoped_ptr drawable_; TouchHandleClient* const client_; gfx::PointF position_; TouchHandleOrientation orientation_; TouchHandleOrientation deferred_orientation_; gfx::PointF touch_down_position_; gfx::Vector2dF touch_to_focus_offset_; base::TimeTicks touch_down_time_; // Note that when a fade animation is active, |is_visible_| and |position_| // may not reflect the actual visibilty and position of the drawable. This // discrepancy is resolved either upon fade completion or cancellation. base::TimeTicks fade_end_time_; gfx::PointF fade_start_position_; float alpha_; bool animate_deferred_fade_; bool enabled_; bool is_visible_; bool is_dragging_; bool is_drag_within_tap_region_; DISALLOW_COPY_AND_ASSIGN(TouchHandle); }; } // namespace ui #endif // UI_TOUCH_SELECTION_TOUCH_HANDLE_H_