// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ #define UI_TOUCH_SELECTION_TOUCH_HANDLE_H_ #include "base/logging.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "ui/events/gesture_detection/motion_event.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/vector2d_f.h" #include "ui/touch_selection/touch_handle_orientation.h" #include "ui/touch_selection/touch_selection_draggable.h" #include "ui/touch_selection/ui_touch_selection_export.h" namespace ui { class TouchHandle; // Interface through which |TouchHandle| delegates rendering-specific duties. class UI_TOUCH_SELECTION_EXPORT TouchHandleDrawable { public: virtual ~TouchHandleDrawable() {} // Sets whether the handle is active, allowing resource cleanup if necessary. virtual void SetEnabled(bool enabled) = 0; // Update the handle visuals to |orientation|. // |mirror_vertical| and |mirror_horizontal| are used to invert the drawables // if required for adaptive handle orientation. virtual void SetOrientation(ui::TouchHandleOrientation orientation, bool mirror_vertical, bool mirror_horizontal) = 0; // Sets the origin position of the touch handle. // |origin| takes care of positioning the handle drawable based on // its visible bounds. virtual void SetOrigin(const gfx::PointF& origin) = 0; // Sets the transparency |alpha| for the handle drawable. virtual void SetAlpha(float alpha) = 0; // Returns the visible bounds of the handle drawable. // The bounds includes the transparent horizontal padding. virtual gfx::RectF GetVisibleBounds() const = 0; // Returns the transparent horizontal padding ratio of the handle drawable. virtual float GetDrawableHorizontalPaddingRatio() const = 0; }; // Interface through which |TouchHandle| communicates handle manipulation and // requests concrete drawable instances. class UI_TOUCH_SELECTION_EXPORT TouchHandleClient : public TouchSelectionDraggableClient { public: ~TouchHandleClient() override {} virtual void OnHandleTapped(const TouchHandle& handle) = 0; virtual void SetNeedsAnimate() = 0; virtual scoped_ptr CreateDrawable() = 0; virtual base::TimeDelta GetMaxTapDuration() const = 0; virtual bool IsAdaptiveHandleOrientationEnabled() const = 0; }; // Responsible for displaying a selection or insertion handle for text // interaction. class UI_TOUCH_SELECTION_EXPORT TouchHandle : public TouchSelectionDraggable { public: // The drawable will be enabled but invisible until otherwise specified. TouchHandle(TouchHandleClient* client, TouchHandleOrientation orientation, const gfx::RectF& viewport_rect); ~TouchHandle() override; // TouchSelectionDraggable implementation. bool WillHandleTouchEvent(const MotionEvent& event) override; bool IsActive() const override; // Sets whether the handle is active, allowing resource cleanup if necessary. // If false, active animations or touch drag sequences will be cancelled. // While disabled, manipulation is *explicitly not supported*, and may lead to // undesirable and/or unstable side-effects. The handle can be safely // re-enabled to allow continued operation. void SetEnabled(bool enabled); enum AnimationStyle { ANIMATION_NONE, ANIMATION_SMOOTH }; // Update the handle visibility, fading in/out according to |animation_style|. // If an animation is in-progress, it will be overriden appropriately. void SetVisible(bool visible, AnimationStyle animation_style); // Update the focus points for the handles. The handle will be positioned // either |top| or |bottom| based on the mirror parameters. // Note: If a fade out animation is active or the handle is invisible, the // handle position will not be updated until the handle regains visibility. void SetFocus(const gfx::PointF& top, const gfx::PointF& bottom); // Update the viewport rect, based on which the handle decide its inversion. void SetViewportRect(const gfx::RectF& viewport_rect); // Update the handle visuals to |orientation|. // Note: If the handle is being dragged, the orientation change will be // deferred until the drag has ceased. void SetOrientation(TouchHandleOrientation orientation); // Ticks an active animation, as requested to the client by |SetNeedsAnimate|. // Returns true if an animation is active and requires further ticking. bool Animate(base::TimeTicks frame_time); // Get the visible bounds of the handle, based on the current position and // the drawable's size/orientation. If the handle is invisible or disabled, // the bounds will be empty. gfx::RectF GetVisibleBounds() const; // Updates the handle layout if the is_handle_layout_update_required_ flag is // set. Will be called once per frame update, avoids multiple updates for // for the same frame update due to more than one parameter updates. void UpdateHandleLayout(); const gfx::PointF& focus_bottom() const { return focus_bottom_; } TouchHandleOrientation orientation() const { return orientation_; } private: gfx::PointF ComputeHandleOrigin() const; void BeginDrag(); void EndDrag(); void BeginFade(); void EndFade(); void SetAlpha(float alpha); void SetUpdateLayoutRequired(); scoped_ptr drawable_; TouchHandleClient* const client_; gfx::PointF focus_bottom_; gfx::PointF focus_top_; gfx::RectF viewport_rect_; TouchHandleOrientation orientation_; TouchHandleOrientation deferred_orientation_; gfx::PointF touch_down_position_; gfx::Vector2dF touch_drag_offset_; base::TimeTicks touch_down_time_; // Note that when a fade animation is active, |is_visible_| and |position_| // may not reflect the actual visibility and position of the drawable. This // discrepancy is resolved either upon fade completion or cancellation. base::TimeTicks fade_end_time_; gfx::PointF fade_start_position_; float alpha_; bool animate_deferred_fade_; bool enabled_; bool is_visible_; bool is_dragging_; bool is_drag_within_tap_region_; bool is_handle_layout_update_required_; // Mirror variables determine if the handles should be inverted or not. bool mirror_vertical_; bool mirror_horizontal_; float handle_horizontal_padding_; DISALLOW_COPY_AND_ASSIGN(TouchHandle); }; } // namespace ui #endif // UI_TOUCH_SELECTION_TOUCH_HANDLE_H_