// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/touch_selection/touch_selection_controller.h" #include "base/auto_reset.h" #include "base/logging.h" namespace ui { namespace { TouchHandleOrientation ToTouchHandleOrientation(SelectionBound::Type type) { switch (type) { case SelectionBound::LEFT: return TOUCH_HANDLE_LEFT; case SelectionBound::RIGHT: return TOUCH_HANDLE_RIGHT; case SelectionBound::CENTER: return TOUCH_HANDLE_CENTER; case SelectionBound::EMPTY: return TOUCH_HANDLE_ORIENTATION_UNDEFINED; } NOTREACHED() << "Invalid selection bound type: " << type; return TOUCH_HANDLE_ORIENTATION_UNDEFINED; } } // namespace TouchSelectionController::TouchSelectionController( TouchSelectionControllerClient* client, base::TimeDelta tap_timeout, float tap_slop) : client_(client), tap_timeout_(tap_timeout), tap_slop_(tap_slop), response_pending_input_event_(INPUT_EVENT_TYPE_NONE), start_orientation_(TOUCH_HANDLE_ORIENTATION_UNDEFINED), end_orientation_(TOUCH_HANDLE_ORIENTATION_UNDEFINED), is_insertion_active_(false), activate_insertion_automatically_(false), is_selection_active_(false), activate_selection_automatically_(false), selection_empty_(false), selection_editable_(false), temporarily_hidden_(false) { DCHECK(client_); HideAndDisallowShowingAutomatically(); } TouchSelectionController::~TouchSelectionController() { } void TouchSelectionController::OnSelectionBoundsChanged( const SelectionBound& start, const SelectionBound& end) { if (start == start_ && end_ == end) return; start_ = start; end_ = end; start_orientation_ = ToTouchHandleOrientation(start_.type()); end_orientation_ = ToTouchHandleOrientation(end_.type()); if (!activate_selection_automatically_ && !activate_insertion_automatically_) { DCHECK_EQ(INPUT_EVENT_TYPE_NONE, response_pending_input_event_); return; } // Ensure that |response_pending_input_event_| is cleared after the method // completes, while also making its current value available for the duration // of the call. InputEventType causal_input_event = response_pending_input_event_; response_pending_input_event_ = INPUT_EVENT_TYPE_NONE; base::AutoReset auto_reset_response_pending_input_event( &response_pending_input_event_, causal_input_event); const bool is_selection_dragging = is_selection_active_ && (start_selection_handle_->is_dragging() || end_selection_handle_->is_dragging()); // It's possible that the bounds temporarily overlap while a selection handle // is being dragged, incorrectly reporting a CENTER orientation. // TODO(jdduke): This safeguard is racy, as it's possible the delayed response // from handle positioning occurs *after* the handle dragging has ceased. // Instead, prevent selection -> insertion transitions without an intervening // action or selection clearing of some sort, crbug.com/392696. if (is_selection_dragging) { if (start_orientation_ == TOUCH_HANDLE_CENTER) start_orientation_ = start_selection_handle_->orientation(); if (end_orientation_ == TOUCH_HANDLE_CENTER) end_orientation_ = end_selection_handle_->orientation(); } if (GetStartPosition() != GetEndPosition() || (is_selection_dragging && start_orientation_ != TOUCH_HANDLE_ORIENTATION_UNDEFINED && end_orientation_ != TOUCH_HANDLE_ORIENTATION_UNDEFINED)) { OnSelectionChanged(); return; } if (start_orientation_ == TOUCH_HANDLE_CENTER && selection_editable_) { OnInsertionChanged(); return; } HideAndDisallowShowingAutomatically(); } bool TouchSelectionController::WillHandleTouchEvent(const MotionEvent& event) { if (is_insertion_active_) { DCHECK(insertion_handle_); return insertion_handle_->WillHandleTouchEvent(event); } if (is_selection_active_) { DCHECK(start_selection_handle_); DCHECK(end_selection_handle_); if (start_selection_handle_->is_dragging()) return start_selection_handle_->WillHandleTouchEvent(event); if (end_selection_handle_->is_dragging()) return end_selection_handle_->WillHandleTouchEvent(event); const gfx::PointF event_pos(event.GetX(), event.GetY()); if ((event_pos - GetStartPosition()).LengthSquared() <= (event_pos - GetEndPosition()).LengthSquared()) return start_selection_handle_->WillHandleTouchEvent(event); else return end_selection_handle_->WillHandleTouchEvent(event); } return false; } void TouchSelectionController::OnLongPressEvent() { response_pending_input_event_ = LONG_PRESS; ShowSelectionHandlesAutomatically(); ShowInsertionHandleAutomatically(); ResetCachedValuesIfInactive(); } void TouchSelectionController::AllowShowingFromCurrentSelection() { if (is_selection_active_ || is_insertion_active_) return; activate_selection_automatically_ = true; activate_insertion_automatically_ = true; if (GetStartPosition() != GetEndPosition()) OnSelectionChanged(); else if (start_orientation_ == TOUCH_HANDLE_CENTER && selection_editable_) OnInsertionChanged(); } void TouchSelectionController::OnTapEvent() { response_pending_input_event_ = TAP; ShowInsertionHandleAutomatically(); if (selection_empty_) DeactivateInsertion(); ResetCachedValuesIfInactive(); } void TouchSelectionController::HideAndDisallowShowingAutomatically() { response_pending_input_event_ = INPUT_EVENT_TYPE_NONE; DeactivateInsertion(); DeactivateSelection(); activate_insertion_automatically_ = false; activate_selection_automatically_ = false; } void TouchSelectionController::SetTemporarilyHidden(bool hidden) { if (temporarily_hidden_ == hidden) return; temporarily_hidden_ = hidden; TouchHandle::AnimationStyle animation_style = GetAnimationStyle(true); if (is_selection_active_) { start_selection_handle_->SetVisible(GetStartVisible(), animation_style); end_selection_handle_->SetVisible(GetEndVisible(), animation_style); } if (is_insertion_active_) insertion_handle_->SetVisible(GetStartVisible(), animation_style); } void TouchSelectionController::OnSelectionEditable(bool editable) { if (selection_editable_ == editable) return; selection_editable_ = editable; ResetCachedValuesIfInactive(); if (!selection_editable_) DeactivateInsertion(); } void TouchSelectionController::OnSelectionEmpty(bool empty) { if (selection_empty_ == empty) return; selection_empty_ = empty; ResetCachedValuesIfInactive(); } bool TouchSelectionController::Animate(base::TimeTicks frame_time) { if (is_insertion_active_) return insertion_handle_->Animate(frame_time); if (is_selection_active_) { bool needs_animate = start_selection_handle_->Animate(frame_time); needs_animate |= end_selection_handle_->Animate(frame_time); return needs_animate; } return false; } void TouchSelectionController::OnHandleDragBegin(const TouchHandle& handle) { if (&handle == insertion_handle_.get()) { client_->OnSelectionEvent(INSERTION_DRAG_STARTED, handle.position()); return; } gfx::PointF base, extent; if (&handle == start_selection_handle_.get()) { base = end_selection_handle_->position() + GetEndLineOffset(); extent = start_selection_handle_->position() + GetStartLineOffset(); } else { base = start_selection_handle_->position() + GetStartLineOffset(); extent = end_selection_handle_->position() + GetEndLineOffset(); } // When moving the handle we want to move only the extent point. Before doing // so we must make sure that the base point is set correctly. client_->SelectBetweenCoordinates(base, extent); client_->OnSelectionEvent(SELECTION_DRAG_STARTED, handle.position()); } void TouchSelectionController::OnHandleDragUpdate(const TouchHandle& handle, const gfx::PointF& position) { // As the position corresponds to the bottom left point of the selection // bound, offset it by half the corresponding line height. gfx::Vector2dF line_offset = &handle == end_selection_handle_.get() ? GetStartLineOffset() : GetEndLineOffset(); gfx::PointF line_position = position + line_offset; if (&handle == insertion_handle_.get()) { client_->MoveCaret(line_position); } else { client_->MoveRangeSelectionExtent(line_position); } } void TouchSelectionController::OnHandleDragEnd(const TouchHandle& handle) { if (&handle != insertion_handle_.get()) client_->OnSelectionEvent(SELECTION_DRAG_STOPPED, handle.position()); } void TouchSelectionController::OnHandleTapped(const TouchHandle& handle) { if (insertion_handle_ && &handle == insertion_handle_.get()) client_->OnSelectionEvent(INSERTION_TAPPED, handle.position()); } void TouchSelectionController::SetNeedsAnimate() { client_->SetNeedsAnimate(); } scoped_ptr TouchSelectionController::CreateDrawable() { return client_->CreateDrawable(); } base::TimeDelta TouchSelectionController::GetTapTimeout() const { return tap_timeout_; } float TouchSelectionController::GetTapSlop() const { return tap_slop_; } void TouchSelectionController::ShowInsertionHandleAutomatically() { if (activate_insertion_automatically_) return; activate_insertion_automatically_ = true; ResetCachedValuesIfInactive(); } void TouchSelectionController::ShowSelectionHandlesAutomatically() { if (activate_selection_automatically_) return; activate_selection_automatically_ = true; ResetCachedValuesIfInactive(); } void TouchSelectionController::OnInsertionChanged() { DeactivateSelection(); if (response_pending_input_event_ == TAP && selection_empty_) { HideAndDisallowShowingAutomatically(); return; } if (!activate_insertion_automatically_) return; const bool was_active = is_insertion_active_; const gfx::PointF position = GetStartPosition(); if (!is_insertion_active_) ActivateInsertion(); else client_->OnSelectionEvent(INSERTION_MOVED, position); insertion_handle_->SetVisible(GetStartVisible(), GetAnimationStyle(was_active)); insertion_handle_->SetPosition(position); } void TouchSelectionController::OnSelectionChanged() { DeactivateInsertion(); if (!activate_selection_automatically_) return; const bool was_active = is_selection_active_; ActivateSelection(); const TouchHandle::AnimationStyle animation = GetAnimationStyle(was_active); start_selection_handle_->SetVisible(GetStartVisible(), animation); end_selection_handle_->SetVisible(GetEndVisible(), animation); start_selection_handle_->SetPosition(GetStartPosition()); end_selection_handle_->SetPosition(GetEndPosition()); } void TouchSelectionController::ActivateInsertion() { DCHECK(!is_selection_active_); if (!insertion_handle_) insertion_handle_.reset(new TouchHandle(this, TOUCH_HANDLE_CENTER)); if (!is_insertion_active_) { is_insertion_active_ = true; insertion_handle_->SetEnabled(true); client_->OnSelectionEvent(INSERTION_SHOWN, GetStartPosition()); } } void TouchSelectionController::DeactivateInsertion() { if (!is_insertion_active_) return; DCHECK(insertion_handle_); is_insertion_active_ = false; insertion_handle_->SetEnabled(false); client_->OnSelectionEvent(INSERTION_CLEARED, gfx::PointF()); } void TouchSelectionController::ActivateSelection() { DCHECK(!is_insertion_active_); if (!start_selection_handle_) { start_selection_handle_.reset(new TouchHandle(this, start_orientation_)); } else { start_selection_handle_->SetEnabled(true); start_selection_handle_->SetOrientation(start_orientation_); } if (!end_selection_handle_) { end_selection_handle_.reset(new TouchHandle(this, end_orientation_)); } else { end_selection_handle_->SetEnabled(true); end_selection_handle_->SetOrientation(end_orientation_); } // As a long press received while a selection is already active may trigger // an entirely new selection, notify the client but avoid sending an // intervening SELECTION_CLEARED update to avoid unnecessary state changes. if (!is_selection_active_ || response_pending_input_event_ == LONG_PRESS) { is_selection_active_ = true; response_pending_input_event_ = INPUT_EVENT_TYPE_NONE; client_->OnSelectionEvent(SELECTION_SHOWN, GetStartPosition()); } } void TouchSelectionController::DeactivateSelection() { if (!is_selection_active_) return; DCHECK(start_selection_handle_); DCHECK(end_selection_handle_); start_selection_handle_->SetEnabled(false); end_selection_handle_->SetEnabled(false); is_selection_active_ = false; client_->OnSelectionEvent(SELECTION_CLEARED, gfx::PointF()); } void TouchSelectionController::ResetCachedValuesIfInactive() { if (is_selection_active_ || is_insertion_active_) return; start_ = SelectionBound(); end_ = SelectionBound(); start_orientation_ = TOUCH_HANDLE_ORIENTATION_UNDEFINED; end_orientation_ = TOUCH_HANDLE_ORIENTATION_UNDEFINED; } const gfx::PointF& TouchSelectionController::GetStartPosition() const { return start_.edge_bottom(); } const gfx::PointF& TouchSelectionController::GetEndPosition() const { return end_.edge_bottom(); } gfx::Vector2dF TouchSelectionController::GetStartLineOffset() const { return gfx::ScaleVector2d(start_.edge_top() - start_.edge_bottom(), 0.5f); } gfx::Vector2dF TouchSelectionController::GetEndLineOffset() const { return gfx::ScaleVector2d(end_.edge_top() - end_.edge_bottom(), 0.5f); } bool TouchSelectionController::GetStartVisible() const { return start_.visible() && !temporarily_hidden_; } bool TouchSelectionController::GetEndVisible() const { return end_.visible() && !temporarily_hidden_; } TouchHandle::AnimationStyle TouchSelectionController::GetAnimationStyle( bool was_active) const { return was_active && client_->SupportsAnimation() ? TouchHandle::ANIMATION_SMOOTH : TouchHandle::ANIMATION_NONE; } } // namespace ui