// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/bounds_animator.h" #include "base/memory/scoped_ptr.h" #include "ui/base/animation/animation_container.h" #include "ui/base/animation/slide_animation.h" #include "ui/views/animation/bounds_animator_observer.h" #include "ui/views/view.h" // Duration in milliseconds for animations. static const int kDefaultAnimationDuration = 200; using ui::Animation; using ui::AnimationContainer; using ui::SlideAnimation; using ui::Tween; namespace views { BoundsAnimator::BoundsAnimator(View* parent) : parent_(parent), container_(new AnimationContainer()), animation_duration_ms_(kDefaultAnimationDuration), tween_type_(Tween::EASE_OUT) { container_->set_observer(this); } BoundsAnimator::~BoundsAnimator() { // Reset the delegate so that we don't attempt to notify our observer from // the destructor. container_->set_observer(NULL); // Delete all the animations, but don't remove any child views. We assume the // view owns us and is going to be deleted anyway. for (ViewToDataMap::iterator i = data_.begin(); i != data_.end(); ++i) CleanupData(false, &(i->second), i->first); } void BoundsAnimator::AnimateViewTo(View* view, const gfx::Rect& target) { DCHECK(view); DCHECK_EQ(view->parent(), parent_); Data existing_data; if (IsAnimating(view)) { // Don't immediatly delete the animation, that might trigger a callback from // the animationcontainer. existing_data = data_[view]; RemoveFromMaps(view); } // NOTE: we don't check if the view is already at the target location. Doing // so leads to odd cases where no animations may be present after invoking // AnimateViewTo. AnimationProgressed does nothing when the bounds of the // view don't change. Data& data = data_[view]; data.start_bounds = view->bounds(); data.target_bounds = target; data.animation = CreateAnimation(); animation_to_view_[data.animation] = view; data.animation->Show(); CleanupData(true, &existing_data, NULL); } void BoundsAnimator::SetTargetBounds(View* view, const gfx::Rect& target) { if (!IsAnimating(view)) { AnimateViewTo(view, target); return; } data_[view].target_bounds = target; } gfx::Rect BoundsAnimator::GetTargetBounds(View* view) { if (!IsAnimating(view)) return view->bounds(); return data_[view].target_bounds; } void BoundsAnimator::SetAnimationForView(View* view, SlideAnimation* animation) { DCHECK(animation); scoped_ptr animation_wrapper(animation); if (!IsAnimating(view)) return; // We delay deleting the animation until the end so that we don't prematurely // send out notification that we're done. scoped_ptr old_animation(ResetAnimationForView(view)); data_[view].animation = animation_wrapper.release(); animation_to_view_[animation] = view; animation->set_delegate(this); animation->SetContainer(container_.get()); animation->Show(); } const SlideAnimation* BoundsAnimator::GetAnimationForView(View* view) { return !IsAnimating(view) ? NULL : data_[view].animation; } void BoundsAnimator::SetAnimationDelegate(View* view, AnimationDelegate* delegate, bool delete_when_done) { DCHECK(IsAnimating(view)); data_[view].delegate = delegate; data_[view].delete_delegate_when_done = delete_when_done; } void BoundsAnimator::StopAnimatingView(View* view) { if (!IsAnimating(view)) return; data_[view].animation->Stop(); } bool BoundsAnimator::IsAnimating(View* view) const { return data_.find(view) != data_.end(); } bool BoundsAnimator::IsAnimating() const { return !data_.empty(); } void BoundsAnimator::Cancel() { if (data_.empty()) return; while (!data_.empty()) data_.begin()->second.animation->Stop(); // Invoke AnimationContainerProgressed to force a repaint and notify delegate. AnimationContainerProgressed(container_.get()); } void BoundsAnimator::SetAnimationDuration(int duration_ms) { animation_duration_ms_ = duration_ms; } void BoundsAnimator::AddObserver(BoundsAnimatorObserver* observer) { observers_.AddObserver(observer); } void BoundsAnimator::RemoveObserver(BoundsAnimatorObserver* observer) { observers_.RemoveObserver(observer); } SlideAnimation* BoundsAnimator::CreateAnimation() { SlideAnimation* animation = new SlideAnimation(this); animation->SetContainer(container_.get()); animation->SetSlideDuration(animation_duration_ms_); animation->SetTweenType(tween_type_); return animation; } void BoundsAnimator::RemoveFromMaps(View* view) { DCHECK(data_.count(view) > 0); DCHECK(animation_to_view_.count(data_[view].animation) > 0); animation_to_view_.erase(data_[view].animation); data_.erase(view); } void BoundsAnimator::CleanupData(bool send_cancel, Data* data, View* view) { if (send_cancel && data->delegate) data->delegate->AnimationCanceled(data->animation); if (data->delete_delegate_when_done) { delete static_cast(data->delegate); data->delegate = NULL; } if (data->animation) { data->animation->set_delegate(NULL); delete data->animation; data->animation = NULL; } } Animation* BoundsAnimator::ResetAnimationForView(View* view) { if (!IsAnimating(view)) return NULL; Animation* old_animation = data_[view].animation; animation_to_view_.erase(old_animation); data_[view].animation = NULL; // Reset the delegate so that we don't attempt any processing when the // animation calls us back. old_animation->set_delegate(NULL); return old_animation; } void BoundsAnimator::AnimationEndedOrCanceled(const Animation* animation, AnimationEndType type) { DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); View* view = animation_to_view_[animation]; DCHECK(view); // Make a copy of the data as Remove empties out the maps. Data data = data_[view]; RemoveFromMaps(view); if (data.delegate) { if (type == ANIMATION_ENDED) { data.delegate->AnimationEnded(animation); } else { DCHECK_EQ(ANIMATION_CANCELED, type); data.delegate->AnimationCanceled(animation); } } CleanupData(false, &data, view); } void BoundsAnimator::AnimationProgressed(const Animation* animation) { DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); View* view = animation_to_view_[animation]; DCHECK(view); const Data& data = data_[view]; gfx::Rect new_bounds = animation->CurrentValueBetween(data.start_bounds, data.target_bounds); if (new_bounds != view->bounds()) { gfx::Rect total_bounds = gfx::UnionRects(new_bounds, view->bounds()); // Build up the region to repaint in repaint_bounds_. We'll do the repaint // when all animations complete (in AnimationContainerProgressed). repaint_bounds_.Union(total_bounds); view->SetBoundsRect(new_bounds); } if (data.delegate) data.delegate->AnimationProgressed(animation); } void BoundsAnimator::AnimationEnded(const Animation* animation) { AnimationEndedOrCanceled(animation, ANIMATION_ENDED); } void BoundsAnimator::AnimationCanceled(const Animation* animation) { AnimationEndedOrCanceled(animation, ANIMATION_CANCELED); } void BoundsAnimator::AnimationContainerProgressed( AnimationContainer* container) { if (!repaint_bounds_.IsEmpty()) { // Adjust for rtl. repaint_bounds_.set_x(parent_->GetMirroredXWithWidthInView( repaint_bounds_.x(), repaint_bounds_.width())); parent_->SchedulePaintInRect(repaint_bounds_); repaint_bounds_.SetRect(0, 0, 0, 0); } FOR_EACH_OBSERVER(BoundsAnimatorObserver, observers_, OnBoundsAnimatorProgressed(this)); if (!IsAnimating()) { // Notify here rather than from AnimationXXX to avoid deleting the animation // while the animation is calling us. FOR_EACH_OBSERVER(BoundsAnimatorObserver, observers_, OnBoundsAnimatorDone(this)); } } void BoundsAnimator::AnimationContainerEmpty(AnimationContainer* container) { } } // namespace views