// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_HOST_H_ #define UI_VIEWS_ANIMATION_INK_DROP_HOST_H_ #include "base/macros.h" #include "ui/gfx/geometry/point.h" #include "ui/views/views_export.h" namespace ui { class Layer; } // namespace ui namespace views { // Used by the InkDropAnimationController to add and remove the ink drop layers // from a host's layer tree. Typically the ink drop layer is added to a View's // layer but it can also be added to a View's ancestor layer. // // Note: Some Views do not own a Layer, but you can use // View::SetLayer(new ui::Layer(ui::LAYER_NOT_DRAWN)) to force the View to have // a lightweight Layer that can parent the ink drop layer. class VIEWS_EXPORT InkDropHost { public: InkDropHost() {} virtual ~InkDropHost() {} // Adds the |ink_drop_layer| in to a visible layer tree. virtual void AddInkDropLayer(ui::Layer* ink_drop_layer) = 0; // Removes |ink_drop_layer| from the layer tree. virtual void RemoveInkDropLayer(ui::Layer* ink_drop_layer) = 0; // Returns the Point where the ink drop should be centered. virtual gfx::Point CalculateInkDropCenter() const = 0; // Returns true if the InkDropHover should be shown. virtual bool ShouldShowInkDropHover() const = 0; private: DISALLOW_COPY_AND_ASSIGN(InkDropHost); }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_HOST_H_