// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_ #define UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_ #include "base/gtest_prod_util.h" #include "base/memory/scoped_ptr.h" #include "ui/base/layout.h" #include "ui/gfx/image/image_skia.h" #include "ui/views/controls/button/custom_button.h" namespace views { class Painter; // An image button. // Note that this type of button is not focusable by default and will not be // part of the focus chain. Call SetFocusable(true) to make it part of the // focus chain. class VIEWS_EXPORT ImageButton : public CustomButton { public: static const char kViewClassName[]; enum HorizontalAlignment { ALIGN_LEFT = 0, ALIGN_CENTER, ALIGN_RIGHT }; enum VerticalAlignment { ALIGN_TOP = 0, ALIGN_MIDDLE, ALIGN_BOTTOM }; explicit ImageButton(ButtonListener* listener); virtual ~ImageButton(); // Returns the image for a given |state|. virtual const gfx::ImageSkia& GetImage(ButtonState state) const; // Set the image the button should use for the provided state. virtual void SetImage(ButtonState state, const gfx::ImageSkia* image); // Set the background details. void SetBackground(SkColor color, const gfx::ImageSkia* image, const gfx::ImageSkia* mask); // Set an |image| to draw on top of the normal / hot / pushed image. // Pass NULL for no image. void SetOverlayImage(const gfx::ImageSkia* image); // Sets how the image is laid out within the button's bounds. void SetImageAlignment(HorizontalAlignment h_align, VerticalAlignment v_align); void SetFocusPainter(scoped_ptr focus_painter); // Sets preferred size, so it could be correctly positioned in layout even if // it is NULL. void SetPreferredSize(const gfx::Size& preferred_size) { preferred_size_ = preferred_size; } // Whether we should draw our images resources horizontally flipped. void SetDrawImageMirrored(bool mirrored) { draw_image_mirrored_ = mirrored; } // Overridden from View: virtual gfx::Size GetPreferredSize() OVERRIDE; virtual const char* GetClassName() const OVERRIDE; virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; protected: // Overridden from View: virtual void OnFocus() OVERRIDE; virtual void OnBlur() OVERRIDE; // Returns the image to paint. This is invoked from paint and returns a value // from images. virtual gfx::ImageSkia GetImageToPaint(); // Updates button background for |scale_factor|. void UpdateButtonBackground(ui::ScaleFactor scale_factor); Painter* focus_painter() { return focus_painter_.get(); } // The images used to render the different states of this button. gfx::ImageSkia images_[STATE_COUNT]; gfx::ImageSkia background_image_; // Image to draw on top of normal / hot / pushed image. Usually empty. gfx::ImageSkia overlay_image_; private: FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, Basics); FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, ImagePositionWithBorder); FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, LeftAlignedMirrored); FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, RightAlignedMirrored); // Returns the correct position of the image for painting. gfx::Point ComputeImagePaintPosition(const gfx::ImageSkia& image); // Image alignment. HorizontalAlignment h_alignment_; VerticalAlignment v_alignment_; gfx::Size preferred_size_; // Whether we draw our resources horizontally flipped. This can happen in the // linux titlebar, where image resources were designed to be flipped so a // small curved corner in the close button designed to fit into the frame // resources. bool draw_image_mirrored_; scoped_ptr focus_painter_; DISALLOW_COPY_AND_ASSIGN(ImageButton); }; //////////////////////////////////////////////////////////////////////////////// // // ToggleImageButton // // A toggle-able ImageButton. It swaps out its graphics when toggled. // //////////////////////////////////////////////////////////////////////////////// class VIEWS_EXPORT ToggleImageButton : public ImageButton { public: explicit ToggleImageButton(ButtonListener* listener); virtual ~ToggleImageButton(); // Change the toggled state. void SetToggled(bool toggled); // Like ImageButton::SetImage(), but to set the graphics used for the // "has been toggled" state. Must be called for each button state // before the button is toggled. void SetToggledImage(ButtonState state, const gfx::ImageSkia* image); // Set the tooltip text displayed when the button is toggled. void SetToggledTooltipText(const base::string16& tooltip); // Overridden from ImageButton: virtual const gfx::ImageSkia& GetImage(ButtonState state) const OVERRIDE; virtual void SetImage(ButtonState state, const gfx::ImageSkia* image) OVERRIDE; // Overridden from View: virtual bool GetTooltipText(const gfx::Point& p, base::string16* tooltip) const OVERRIDE; virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE; private: // The parent class's images_ member is used for the current images, // and this array is used to hold the alternative images. // We swap between the two when toggling. gfx::ImageSkia alternate_images_[STATE_COUNT]; // True if the button is currently toggled. bool toggled_; // The parent class's tooltip_text_ is displayed when not toggled, and // this one is shown when toggled. base::string16 toggled_tooltip_text_; DISALLOW_COPY_AND_ASSIGN(ToggleImageButton); }; } // namespace views #endif // UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_