// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_CONTROLS_BUTTON_LABEL_BUTTON_H_ #define UI_VIEWS_CONTROLS_BUTTON_LABEL_BUTTON_H_ #include "base/compiler_specific.h" #include "base/gtest_prod_util.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/image/image_skia.h" #include "ui/views/controls/button/custom_button.h" #include "ui/views/controls/image_view.h" #include "ui/views/controls/label.h" #include "ui/views/native_theme_delegate.h" namespace views { class InkDropAnimation; class InkDropHover; class LabelButtonBorder; class Painter; // LabelButton is a button with text and an icon, it's not focusable by default. class VIEWS_EXPORT LabelButton : public CustomButton, public NativeThemeDelegate { public: // The length of the hover fade animation. static const int kHoverAnimationDurationMs; // Amount to inset each edge of the button when drawing the focus rectangle. static const int kFocusRectInset; static const char kViewClassName[]; LabelButton(ButtonListener* listener, const base::string16& text); ~LabelButton() override; // Gets or sets the image shown for the specified button state. // GetImage returns the image for STATE_NORMAL if the state's image is empty. virtual const gfx::ImageSkia& GetImage(ButtonState for_state); void SetImage(ButtonState for_state, const gfx::ImageSkia& image); // Gets or sets the text shown on the button. const base::string16& GetText() const; virtual void SetText(const base::string16& text); // Sets the text color shown for the specified button |for_state| to |color|. void SetTextColor(ButtonState for_state, SkColor color); // Sets the text colors shown for the non-disabled states to |color|. void SetEnabledTextColors(SkColor color); // Sets drop shadows underneath the text. void SetTextShadows(const gfx::ShadowValues& shadows); // Sets whether subpixel rendering is used on the label. void SetTextSubpixelRenderingEnabled(bool enabled); // Gets or sets the font list used by this button. const gfx::FontList& GetFontList() const; void SetFontList(const gfx::FontList& font_list); // Sets the elide behavior of this button. void SetElideBehavior(gfx::ElideBehavior elide_behavior); // Sets the horizontal alignment used for the button; reversed in RTL. The // optional image will lead the text, unless the button is right-aligned. void SetHorizontalAlignment(gfx::HorizontalAlignment alignment); // Call SetMinSize(gfx::Size()) to clear the monotonically increasing size. void SetMinSize(const gfx::Size& min_size); void SetMaxSize(const gfx::Size& max_size); // Gets or sets the option to handle the return key; false by default. bool is_default() const { return is_default_; } void SetIsDefault(bool is_default); // Gets or sets the button's overall style; the default is |STYLE_TEXTBUTTON|. ButtonStyle style() const { return style_; } void SetStyle(ButtonStyle style); // Sets the spacing between the image and the text. Shrinking the spacing // will not shrink the overall button size, as it is monotonically increasing. // Call SetMinSize(gfx::Size()) to clear the size if needed. void SetImageLabelSpacing(int spacing); void SetFocusPainter(scoped_ptr focus_painter); Painter* focus_painter() { return focus_painter_.get(); } // Creates the default border for this button. This can be overridden by // subclasses. virtual scoped_ptr CreateDefaultBorder() const; // View: void SetBorder(scoped_ptr border) override; gfx::Size GetPreferredSize() const override; int GetHeightForWidth(int w) const override; void Layout() override; const char* GetClassName() const override; void EnableCanvasFlippingForRTLUI(bool flip) override; void AddInkDropLayer(ui::Layer* ink_drop_layer) override; void RemoveInkDropLayer(ui::Layer* ink_drop_layer) override; scoped_ptr CreateInkDropAnimation() const override; scoped_ptr CreateInkDropHover() const override; gfx::Point GetInkDropCenter() const override; protected: ImageView* image() const { return image_; } Label* label() const { return label_; } // Returns the available area for the label and image. Subclasses can change // these bounds if they need room to do manual painting. virtual gfx::Rect GetChildAreaBounds(); // View: void OnPaint(gfx::Canvas* canvas) override; void OnFocus() override; void OnBlur() override; void OnNativeThemeChanged(const ui::NativeTheme* theme) override; // CustomButton: void StateChanged() override; // Fills |params| with information about the button. virtual void GetExtraParams(ui::NativeTheme::ExtraParams* params) const; // Resets colors from the NativeTheme, explicitly set colors are unchanged. virtual void ResetColorsFromNativeTheme(); // Updates the image view to contain the appropriate button state image. void UpdateImage(); // Updates the border as per the NativeTheme, unless a different border was // set with SetBorder. void UpdateThemedBorder(); // NativeThemeDelegate: gfx::Rect GetThemePaintRect() const override; private: FRIEND_TEST_ALL_PREFIXES(LabelButtonTest, Init); FRIEND_TEST_ALL_PREFIXES(LabelButtonTest, Label); FRIEND_TEST_ALL_PREFIXES(LabelButtonTest, Image); FRIEND_TEST_ALL_PREFIXES(LabelButtonTest, LabelAndImage); FRIEND_TEST_ALL_PREFIXES(LabelButtonTest, FontList); FRIEND_TEST_ALL_PREFIXES(LabelButtonTest, ButtonStyleIsDefaultSize); void SetTextInternal(const base::string16& text); // View: void ChildPreferredSizeChanged(View* child) override; // NativeThemeDelegate: ui::NativeTheme::Part GetThemePart() const override; ui::NativeTheme::State GetThemeState( ui::NativeTheme::ExtraParams* params) const override; const gfx::Animation* GetThemeAnimation() const override; ui::NativeTheme::State GetBackgroundThemeState( ui::NativeTheme::ExtraParams* params) const override; ui::NativeTheme::State GetForegroundThemeState( ui::NativeTheme::ExtraParams* params) const override; // Resets |cached_preferred_size_| and marks |cached_preferred_size_valid_| // as false. void ResetCachedPreferredSize(); // The image and label shown in the button. ImageView* image_; Label* label_; // A separate view is necessary to hold the ink drop layer so that it can // be stacked below |image_| and on top of |label_|, without resorting to // drawing |label_| on a layer (which can mess with subpixel anti-aliasing). View* ink_drop_container_; // The cached font lists in the normal and bold style. gfx::FontList cached_normal_font_list_; gfx::FontList cached_bold_font_list_; // The images and colors for each button state. gfx::ImageSkia button_state_images_[STATE_COUNT]; SkColor button_state_colors_[STATE_COUNT]; // Used to track whether SetTextColor() has been invoked. bool explicitly_set_colors_[STATE_COUNT]; // |min_size_| increases monotonically with the preferred size. mutable gfx::Size min_size_; // |max_size_| may be set to clamp the preferred size. gfx::Size max_size_; // Cache the last computed preferred size. mutable gfx::Size cached_preferred_size_; mutable bool cached_preferred_size_valid_; // Flag indicating default handling of the return key via an accelerator. // Whether or not the button appears or behaves as the default button in its // current context; bool is_default_; // The button's overall style. ButtonStyle style_; // True if current border was set by UpdateThemedBorder. Defaults to true. bool border_is_themed_border_; // Spacing between the image and the text. int image_label_spacing_; // Alignment of the button. This can be different from the alignment of the // text; for example, the label may be set to ALIGN_TO_HEAD (alignment matches // text direction) while |this| is laid out as ALIGN_LEFT (alignment matches // UI direction). gfx::HorizontalAlignment horizontal_alignment_; scoped_ptr focus_painter_; DISALLOW_COPY_AND_ASSIGN(LabelButton); }; } // namespace views #endif // UI_VIEWS_CONTROLS_BUTTON_LABEL_BUTTON_H_