// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_ #include #include "base/strings/string16.h" #include "base/time.h" #include "ui/gfx/font.h" #include "ui/views/background.h" #include "ui/views/controls/button/text_button.h" namespace views { class MenuButtonListener; //////////////////////////////////////////////////////////////////////////////// // // MenuButton // // A button that shows a menu when the left mouse button is pushed // //////////////////////////////////////////////////////////////////////////////// class VIEWS_EXPORT MenuButton : public TextButton { public: static const char kViewClassName[]; // How much padding to put on the left and right of the menu marker. static const int kMenuMarkerPaddingLeft; static const int kMenuMarkerPaddingRight; // Create a Button. MenuButton(ButtonListener* listener, const string16& text, MenuButtonListener* menu_button_listener, bool show_menu_marker); virtual ~MenuButton(); bool show_menu_marker() const { return show_menu_marker_; } void set_menu_marker(const gfx::ImageSkia* menu_marker) { menu_marker_ = menu_marker; } const gfx::ImageSkia* menu_marker() const { return menu_marker_; } const gfx::Point& menu_offset() const { return menu_offset_; } void set_menu_offset(int x, int y) { menu_offset_.SetPoint(x, y); } // Activate the button (called when the button is pressed). virtual bool Activate(); // Overridden from TextButton for the potential use of a drop marker. virtual void PaintButton(gfx::Canvas* canvas, PaintButtonMode mode) OVERRIDE; // Overridden from View: virtual gfx::Size GetPreferredSize() OVERRIDE; virtual const char* GetClassName() const OVERRIDE; virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE; virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE; virtual bool OnKeyReleased(const ui::KeyEvent& event) OVERRIDE; virtual void GetAccessibleState(ui::AccessibleViewState* state) OVERRIDE; protected: // True if the menu is currently visible. bool menu_visible_; // Offset of the associated menu position. gfx::Point menu_offset_; private: friend class TextButtonBackground; // Compute the maximum X coordinate for the current screen. MenuButtons // use this to make sure a menu is never shown off screen. int GetMaximumScreenXCoordinate(); // We use a time object in order to keep track of when the menu was closed. // The time is used for simulating menu behavior for the menu button; that // is, if the menu is shown and the button is pressed, we need to close the // menu. There is no clean way to get the second click event because the // menu is displayed using a modal loop and, unlike regular menus in Windows, // the button is not part of the displayed menu. base::Time menu_closed_time_; // Our listener. Not owned. MenuButtonListener* listener_; // Whether or not we're showing a drop marker. bool show_menu_marker_; // The down arrow used to differentiate the menu button from normal // text buttons. const gfx::ImageSkia* menu_marker_; // If non-null the destuctor sets this to true. This is set while the menu is // showing and used to detect if the menu was deleted while running. bool* destroyed_flag_; DISALLOW_COPY_AND_ASSIGN(MenuButton); }; } // namespace views #endif // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_