// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_ #define UI_VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_ #include #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string16.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/font.h" #include "ui/gfx/image/image_skia.h" #include "ui/views/border.h" #include "ui/views/controls/button/custom_button.h" #include "ui/views/native_theme_delegate.h" #include "ui/views/painter.h" namespace views { // A Border subclass for TextButtons that allows configurable insets for the // button. class VIEWS_EXPORT TextButtonBorder : public Border { public: TextButtonBorder(); virtual ~TextButtonBorder(); void SetInsets(const gfx::Insets& insets); // Border: virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE; virtual gfx::Insets GetInsets() const OVERRIDE; virtual gfx::Size GetMinimumSize() const OVERRIDE; private: // Border: virtual TextButtonBorder* AsTextButtonBorder() OVERRIDE; virtual const TextButtonBorder* AsTextButtonBorder() const OVERRIDE; gfx::Insets insets_; DISALLOW_COPY_AND_ASSIGN(TextButtonBorder); }; // A Border subclass that paints a TextButton's background layer -- basically // the button frame in the hot/pushed states. // // Note that this type of button is not focusable by default and will not be // part of the focus chain. Call SetFocusable(true) to make it part of the // focus chain. class VIEWS_EXPORT TextButtonDefaultBorder : public TextButtonBorder { public: TextButtonDefaultBorder(); virtual ~TextButtonDefaultBorder(); // TextButtonDefaultBorder takes and retains ownership of these |painter|s. void set_normal_painter(Painter* painter) { normal_painter_.reset(painter); } void set_hot_painter(Painter* painter) { hot_painter_.reset(painter); } void set_pushed_painter(Painter* painter) { pushed_painter_.reset(painter); } private: // TextButtonBorder: virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE; virtual gfx::Size GetMinimumSize() const OVERRIDE; scoped_ptr normal_painter_; scoped_ptr hot_painter_; scoped_ptr pushed_painter_; int vertical_padding_; DISALLOW_COPY_AND_ASSIGN(TextButtonDefaultBorder); }; // A Border subclass that paints a TextButton's background layer using the // platform's native theme look. This handles normal/disabled/hot/pressed // states, with possible animation between states. class VIEWS_EXPORT TextButtonNativeThemeBorder : public TextButtonBorder { public: explicit TextButtonNativeThemeBorder(NativeThemeDelegate* delegate); virtual ~TextButtonNativeThemeBorder(); // TextButtonBorder: virtual void Paint(const View& view, gfx::Canvas* canvas) OVERRIDE; // We don't override GetMinimumSize(), since there's no easy way to calculate // the minimum size required by the various theme components. private: // The delegate the controls the appearance of this border. NativeThemeDelegate* delegate_; DISALLOW_COPY_AND_ASSIGN(TextButtonNativeThemeBorder); }; // A base class for different types of buttons, like push buttons, radio // buttons, and checkboxes, that do not depend on native components for look and // feel. TextButton reserves space for the largest string passed to SetText. To // reset the cached max size invoke ClearMaxTextSize. class VIEWS_EXPORT TextButtonBase : public CustomButton, public NativeThemeDelegate { public: // The menu button's class name. static const char kViewClassName[]; virtual ~TextButtonBase(); // Call SetText once per string in your set of possible values at button // creation time, so that it can contain the largest of them and avoid // resizing the button when the text changes. virtual void SetText(const string16& text); const string16& text() const { return text_; } enum TextAlignment { ALIGN_LEFT, ALIGN_CENTER, ALIGN_RIGHT }; void set_alignment(TextAlignment alignment) { alignment_ = alignment; } const gfx::Animation* GetAnimation() const; void SetIsDefault(bool is_default); bool is_default() const { return is_default_; } // Set whether the button text can wrap on multiple lines. // Default is false. void SetMultiLine(bool multi_line); // Return whether the button text can wrap on multiple lines. bool multi_line() const { return multi_line_; } // TextButton remembers the maximum display size of the text passed to // SetText. This method resets the cached maximum display size to the // current size. void ClearMaxTextSize(); void set_min_width(int min_width) { min_width_ = min_width; } void set_min_height(int min_height) { min_height_ = min_height; } void set_max_width(int max_width) { max_width_ = max_width; } void SetFont(const gfx::Font& font); // Return the font used by this button. gfx::Font font() const { return font_; } void SetEnabledColor(SkColor color); void SetDisabledColor(SkColor color); void SetHighlightColor(SkColor color); void SetHoverColor(SkColor color); // Enables a drop shadow underneath the text. void SetTextShadowColors(SkColor active_color, SkColor inactive_color); // Sets the drop shadow's offset from the text. void SetTextShadowOffset(int x, int y); // Disables shadows. void ClearEmbellishing(); // Sets whether or not to show the hot and pushed states for the button icon // (if present) in addition to the normal state. Defaults to true. bool show_multiple_icon_states() const { return show_multiple_icon_states_; } void SetShowMultipleIconStates(bool show_multiple_icon_states); void SetFocusPainter(scoped_ptr focus_painter); Painter* focus_painter() { return focus_painter_.get(); } // Paint the button into the specified canvas. If |mode| is |PB_FOR_DRAG|, the // function paints a drag image representation into the canvas. enum PaintButtonMode { PB_NORMAL, PB_FOR_DRAG }; virtual void PaintButton(gfx::Canvas* canvas, PaintButtonMode mode); // Overridden from View: virtual gfx::Size GetPreferredSize() OVERRIDE; virtual gfx::Size GetMinimumSize() OVERRIDE; virtual int GetHeightForWidth(int w) OVERRIDE; virtual void OnEnabledChanged() OVERRIDE; virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE; virtual const char* GetClassName() const OVERRIDE; virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) OVERRIDE; protected: TextButtonBase(ButtonListener* listener, const string16& text); // Called when enabled or disabled state changes, or the colors for those // states change. virtual void UpdateColor(); // Updates text_size_ and max_text_size_ from the current text/font. This is // invoked when the font or text changes. void UpdateTextSize(); // Calculate the size of the text size without setting any of the members. void CalculateTextSize(gfx::Size* text_size, int max_width); void set_color_enabled(SkColor color) { color_enabled_ = color; } void set_color_disabled(SkColor color) { color_disabled_ = color; } void set_color_hover(SkColor color) { color_hover_ = color; } bool use_enabled_color_from_theme() const { return use_enabled_color_from_theme_; } bool use_disabled_color_from_theme() const { return use_disabled_color_from_theme_; } bool use_hover_color_from_theme() const { return use_hover_color_from_theme_; } // Overridden from NativeThemeDelegate: virtual gfx::Rect GetThemePaintRect() const OVERRIDE; virtual ui::NativeTheme::State GetThemeState( ui::NativeTheme::ExtraParams* params) const OVERRIDE; virtual const gfx::Animation* GetThemeAnimation() const OVERRIDE; virtual ui::NativeTheme::State GetBackgroundThemeState( ui::NativeTheme::ExtraParams* params) const OVERRIDE; virtual ui::NativeTheme::State GetForegroundThemeState( ui::NativeTheme::ExtraParams* params) const OVERRIDE; // Overridden from View: virtual void OnFocus() OVERRIDE; virtual void OnBlur() OVERRIDE; virtual void GetExtraParams(ui::NativeTheme::ExtraParams* params) const; virtual gfx::Rect GetTextBounds() const; int ComputeCanvasStringFlags() const; // Calculate the bounds of the content of this button, including any extra // width needed on top of the text width. gfx::Rect GetContentBounds(int extra_width) const; // The text string that is displayed in the button. string16 text_; // The size of the text string. gfx::Size text_size_; // Track the size of the largest text string seen so far, so that // changing text_ will not resize the button boundary. gfx::Size max_text_size_; // The alignment of the text string within the button. TextAlignment alignment_; // The font used to paint the text. gfx::Font font_; // Flag indicating if a shadow should be drawn behind the text. bool has_text_shadow_; // Optional shadow text colors for active and inactive widget states. SkColor active_text_shadow_color_; SkColor inactive_text_shadow_color_; // Space between the text and its shadow. Defaults to (1,1). gfx::Point text_shadow_offset_; // The dimensions of the button will be at least these values. int min_width_; int min_height_; // The width of the button will never be larger than this value. A value <= 0 // indicates the width is not constrained. int max_width_; // Whether or not to show the hot and pushed icon states. bool show_multiple_icon_states_; // Whether or not the button appears and behaves as the default button in its // current context. bool is_default_; // Whether the text button should handle its text string as multi-line. bool multi_line_; private: // Text color. SkColor color_; // State colors. SkColor color_enabled_; SkColor color_disabled_; SkColor color_highlight_; SkColor color_hover_; // True if the specified color should be used from the theme. bool use_enabled_color_from_theme_; bool use_disabled_color_from_theme_; bool use_highlight_color_from_theme_; bool use_hover_color_from_theme_; scoped_ptr focus_painter_; DISALLOW_COPY_AND_ASSIGN(TextButtonBase); }; // A button which displays text and/or and icon that can be changed in response // to actions. TextButton reserves space for the largest string passed to // SetText. To reset the cached max size invoke ClearMaxTextSize. class VIEWS_EXPORT TextButton : public TextButtonBase { public: // The button's class name. static const char kViewClassName[]; TextButton(ButtonListener* listener, const string16& text); virtual ~TextButton(); void set_icon_text_spacing(int icon_text_spacing) { icon_text_spacing_ = icon_text_spacing; } // Sets the icon. virtual void SetIcon(const gfx::ImageSkia& icon); virtual void SetHoverIcon(const gfx::ImageSkia& icon); virtual void SetPushedIcon(const gfx::ImageSkia& icon); bool HasIcon() const { return !icon_.isNull(); } // Meanings are reversed for right-to-left layouts. enum IconPlacement { ICON_ON_LEFT, ICON_ON_RIGHT, ICON_CENTERED // Centered is valid only when text is empty. }; IconPlacement icon_placement() { return icon_placement_; } void set_icon_placement(IconPlacement icon_placement) { // ICON_CENTERED works only when |text_| is empty. DCHECK((icon_placement != ICON_CENTERED) || text_.empty()); icon_placement_ = icon_placement; } void set_ignore_minimum_size(bool ignore_minimum_size); // Overridden from View: virtual gfx::Size GetPreferredSize() OVERRIDE; virtual const char* GetClassName() const OVERRIDE; // Overridden from TextButtonBase: virtual void PaintButton(gfx::Canvas* canvas, PaintButtonMode mode) OVERRIDE; protected: gfx::ImageSkia icon() const { return icon_; } virtual const gfx::ImageSkia& GetImageToPaint() const; // Overridden from NativeThemeDelegate: virtual ui::NativeTheme::Part GetThemePart() const OVERRIDE; // Overridden from TextButtonBase: virtual void GetExtraParams( ui::NativeTheme::ExtraParams* params) const OVERRIDE; virtual gfx::Rect GetTextBounds() const OVERRIDE; private: // The position of the icon. IconPlacement icon_placement_; // An icon displayed with the text. gfx::ImageSkia icon_; // An optional different version of the icon for hover state. gfx::ImageSkia icon_hover_; bool has_hover_icon_; // An optional different version of the icon for pushed state. gfx::ImageSkia icon_pushed_; bool has_pushed_icon_; // Space between icon and text. int icon_text_spacing_; // True if the button should ignore the minimum size for the platform. Default // is true. Set to false to prevent narrower buttons. bool ignore_minimum_size_; DISALLOW_COPY_AND_ASSIGN(TextButton); }; } // namespace views #endif // UI_VIEWS_CONTROLS_BUTTON_TEXT_BUTTON_H_