// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/controls/menu/menu_model_adapter.h" #include "base/logging.h" #include "ui/base/l10n/l10n_util.h" #include "ui/base/models/menu_model.h" #include "ui/views/controls/menu/submenu_view.h" #include "ui/views/views_delegate.h" namespace views { MenuModelAdapter::MenuModelAdapter(ui::MenuModel* menu_model) : menu_model_(menu_model), triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON) { DCHECK(menu_model); } MenuModelAdapter::~MenuModelAdapter() { } void MenuModelAdapter::BuildMenu(MenuItemView* menu) { DCHECK(menu); // Clear the menu. if (menu->HasSubmenu()) { const int subitem_count = menu->GetSubmenu()->child_count(); for (int i = 0; i < subitem_count; ++i) menu->RemoveMenuItemAt(0); } // Leave entries in the map if the menu is being shown. This // allows the map to find the menu model of submenus being closed // so ui::MenuModel::MenuClosed() can be called. if (!menu->GetMenuController()) menu_map_.clear(); menu_map_[menu] = menu_model_; // Repopulate the menu. BuildMenuImpl(menu, menu_model_); menu->ChildrenChanged(); } MenuItemView* MenuModelAdapter::CreateMenu() { MenuItemView* item = new MenuItemView(this); BuildMenu(item); return item; } // MenuModelAdapter, MenuDelegate implementation: void MenuModelAdapter::ExecuteCommand(int id) { ui::MenuModel* model = menu_model_; int index = 0; if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) { model->ActivatedAt(index); return; } NOTREACHED(); } void MenuModelAdapter::ExecuteCommand(int id, int mouse_event_flags) { ui::MenuModel* model = menu_model_; int index = 0; if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) { model->ActivatedAt(index, mouse_event_flags); return; } NOTREACHED(); } bool MenuModelAdapter::IsTriggerableEvent(MenuItemView* source, const MouseEvent& e) { return (triggerable_event_flags_ & e.flags()) != 0; } bool MenuModelAdapter::GetAccelerator(int id, ui::Accelerator* accelerator) { ui::MenuModel* model = menu_model_; int index = 0; if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) return model->GetAcceleratorAt(index, accelerator); NOTREACHED(); return false; } string16 MenuModelAdapter::GetLabel(int id) const { ui::MenuModel* model = menu_model_; int index = 0; if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) return model->GetLabelAt(index); NOTREACHED(); return string16(); } const gfx::Font& MenuModelAdapter::GetLabelFont(int id) const { ui::MenuModel* model = menu_model_; int index = 0; if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) { const gfx::Font* font = model->GetLabelFontAt(index); return font ? *font : MenuDelegate::GetLabelFont(id); } // This line may be reached for the empty menu item. return MenuDelegate::GetLabelFont(id); } bool MenuModelAdapter::IsCommandEnabled(int id) const { ui::MenuModel* model = menu_model_; int index = 0; if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) return model->IsEnabledAt(index); NOTREACHED(); return false; } bool MenuModelAdapter::IsItemChecked(int id) const { ui::MenuModel* model = menu_model_; int index = 0; if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) return model->IsItemCheckedAt(index); NOTREACHED(); return false; } void MenuModelAdapter::SelectionChanged(MenuItemView* menu) { // Ignore selection of the root menu. if (menu == menu->GetRootMenuItem()) return; const int id = menu->GetCommand(); ui::MenuModel* model = menu_model_; int index = 0; if (ui::MenuModel::GetModelAndIndexForCommandId(id, &model, &index)) { model->HighlightChangedTo(index); return; } NOTREACHED(); } void MenuModelAdapter::WillShowMenu(MenuItemView* menu) { // Look up the menu model for this menu. const std::map::const_iterator map_iterator = menu_map_.find(menu); if (map_iterator != menu_map_.end()) { map_iterator->second->MenuWillShow(); return; } NOTREACHED(); } void MenuModelAdapter::WillHideMenu(MenuItemView* menu) { // Look up the menu model for this menu. const std::map::const_iterator map_iterator = menu_map_.find(menu); if (map_iterator != menu_map_.end()) { map_iterator->second->MenuClosed(); return; } NOTREACHED(); } // MenuModelAdapter, private: void MenuModelAdapter::BuildMenuImpl(MenuItemView* menu, ui::MenuModel* model) { DCHECK(menu); DCHECK(model); const int item_count = model->GetItemCount(); for (int i = 0; i < item_count; ++i) { const int index = i + model->GetFirstItemIndex(NULL); MenuItemView* item = menu->AppendMenuItemFromModel( model, index, model->GetCommandIdAt(index)); if (model->GetTypeAt(index) == ui::MenuModel::TYPE_SUBMENU) { DCHECK(item); DCHECK_EQ(MenuItemView::SUBMENU, item->GetType()); ui::MenuModel* submodel = model->GetSubmenuModelAt(index); DCHECK(submodel); BuildMenuImpl(item, submodel); menu_map_[item] = submodel; } } menu->set_has_icons(model->HasIcons()); } } // namespace views