// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ #define UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_ #include #include "base/macros.h" #include "base/strings/string16.h" #include "ui/gfx/native_widget_types.h" #include "ui/views/views_export.h" namespace ui { class MenuModel; } namespace views { class MenuInsertionDelegateWin; // A wrapper around a native Windows menu. class VIEWS_EXPORT NativeMenuWin { public: // Construct a NativeMenuWin, with a model and delegate. If |system_menu_for| // is non-NULL, the NativeMenuWin wraps the system menu for that window. // The caller owns the model and the delegate. NativeMenuWin(ui::MenuModel* model, HWND system_menu_for); ~NativeMenuWin(); void Rebuild(MenuInsertionDelegateWin* delegate); void UpdateStates(); private: // IMPORTANT: Note about indices. // Functions in this class deal in two index spaces: // 1. menu_index - the index of an item within the actual Windows // native menu. // 2. model_index - the index of the item within our model. // These two are most often but not always the same value! The // notable exception is when this object is used to wrap the // Windows System Menu. In this instance, the model indices start // at 0, but the insertion index into the existing menu is not. // It is important to take this into consideration when editing the // code in the functions in this class. // Returns true if the item at the specified index is a separator. bool IsSeparatorItemAt(int menu_index) const; // Add items. See note above about indices. void AddMenuItemAt(int menu_index, int model_index); void AddSeparatorItemAt(int menu_index, int model_index); // Sets the state of the item at the specified index. void SetMenuItemState(int menu_index, bool enabled, bool checked, bool is_default); // Sets the label of the item at the specified index. void SetMenuItemLabel(int menu_index, int model_index, const base::string16& label); // Updates the local data structure with the correctly formatted version of // |label| at the specified model_index, and adds string data to |mii| if // the menu is not owner-draw. That's a mouthful. This function exists because // of the peculiarities of the Windows menu API. void UpdateMenuItemInfoForString(MENUITEMINFO* mii, int model_index, const base::string16& label); // Resets the native menu stored in |menu_| by destroying any old menu then // creating a new empty one. void ResetNativeMenu(); // Our attached model and delegate. ui::MenuModel* model_; HMENU menu_; // True if the contents of menu items in this menu are drawn by the menu host // window, rather than Windows. bool owner_draw_; // An object that collects all of the data associated with an individual menu // item. struct ItemData; std::vector items_; // The HWND this menu is the system menu for, or NULL if the menu is not a // system menu. HWND system_menu_for_; // The index of the first item in the model in the menu. int first_item_index_; // If we're a submenu, this is our parent. NativeMenuWin* parent_; // If non-null the destructor sets this to true. This is set to non-null while // the menu is showing. It is used to detect if the menu was deleted while // running. bool* destroyed_flag_; DISALLOW_COPY_AND_ASSIGN(NativeMenuWin); }; } // namespace views #endif // UI_VIEWS_CONTROLS_MENU_NATIVE_MENU_WIN_H_