// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/controls/scrollbar/base_scroll_bar_button.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "ui/gfx/screen.h" namespace views { BaseScrollBarButton::BaseScrollBarButton(ButtonListener* listener) : CustomButton(listener), repeater_(base::Bind(&BaseScrollBarButton::RepeaterNotifyClick, base::Unretained(this))) { } BaseScrollBarButton::~BaseScrollBarButton() { } bool BaseScrollBarButton::OnMousePressed(const ui::MouseEvent& event) { Button::NotifyClick(event); repeater_.Start(); return true; } void BaseScrollBarButton::OnMouseReleased(const ui::MouseEvent& event) { OnMouseCaptureLost(); } void BaseScrollBarButton::OnMouseCaptureLost() { repeater_.Stop(); } void BaseScrollBarButton::RepeaterNotifyClick() { // TODO(sky): See if we can convert to using |Screen| everywhere. #if defined(OS_WIN) && !defined(USE_AURA) gfx::Point cursor_point(GetMessagePos()); #else // TODO(scottmg): Native is wrong: http://crbug.com/133312 gfx::Point cursor_point = gfx::Screen::GetNativeScreen()->GetCursorScreenPoint(); #endif ui::MouseEvent event(ui::ET_MOUSE_RELEASED, cursor_point, cursor_point, ui::EF_LEFT_MOUSE_BUTTON); Button::NotifyClick(event); } } // namespace views