// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/corewm/visibility_controller.h" #include "ui/aura/window.h" #include "ui/aura/window_property.h" #include "ui/compositor/layer.h" #include "ui/views/corewm/window_animations.h" namespace views { namespace corewm { namespace { // Property set on all windows whose child windows' visibility changes are // animated. DEFINE_WINDOW_PROPERTY_KEY( bool, kChildWindowVisibilityChangesAnimatedKey, false); bool ShouldAnimateWindow(aura::Window* window) { return window->parent() && window->parent()->GetProperty( kChildWindowVisibilityChangesAnimatedKey); } } // namespace VisibilityController::VisibilityController() { } VisibilityController::~VisibilityController() { } bool VisibilityController::CallAnimateOnChildWindowVisibilityChanged( aura::Window* window, bool visible) { return AnimateOnChildWindowVisibilityChanged(window, visible); } void VisibilityController::UpdateLayerVisibility(aura::Window* window, bool visible) { bool animated = window->type() != aura::client::WINDOW_TYPE_CONTROL && window->type() != aura::client::WINDOW_TYPE_UNKNOWN && ShouldAnimateWindow(window); animated = animated && CallAnimateOnChildWindowVisibilityChanged(window, visible); if (!visible) { // For window hiding animation, we want to check if the window is already // animating, and not do SetVisible(false) if it is. // TODO(vollick): remove this. animated = animated || (window->layer()->GetAnimator()-> IsAnimatingProperty(ui::LayerAnimationElement::OPACITY) && window->layer()->GetTargetOpacity() == 0.0f); } // When a window is made visible, we always make its layer visible // immediately. When a window is hidden, the layer must be left visible and // only made not visible once the animation is complete. if (!animated || visible) window->layer()->SetVisible(visible); } SuspendChildWindowVisibilityAnimations::SuspendChildWindowVisibilityAnimations( aura::Window* window) : window_(window), original_enabled_(window->GetProperty( kChildWindowVisibilityChangesAnimatedKey)) { window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); } SuspendChildWindowVisibilityAnimations:: ~SuspendChildWindowVisibilityAnimations() { if (original_enabled_) window_->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); else window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); } void SetChildWindowVisibilityChangesAnimated(aura::Window* window) { window->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); } } // namespace corewm } // namespace views