// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/drag_utils.h" #include "ui/gfx/canvas.h" #include "ui/gfx/display.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/screen.h" #include "ui/views/widget/widget.h" namespace { float GetDeviceScaleForNativeView(views::Widget* widget) { float device_scale = 1.0f; // The following code should work on other platforms as well. But we do not // yet care about device scale factor on other platforms. So to keep drag and // drop behavior on other platforms un-touched, we wrap this in the #if guard. if (widget && widget->GetNativeView()) { gfx::NativeView view = widget->GetNativeView(); gfx::Display display = gfx::Screen::GetScreenFor(view)-> GetDisplayNearestWindow(view); device_scale = display.device_scale_factor(); } return device_scale; } } // namespace namespace views { gfx::Canvas* GetCanvasForDragImage(views::Widget* widget, const gfx::Size& canvas_size) { float device_scale = GetDeviceScaleForNativeView(widget); return new gfx::Canvas(canvas_size, device_scale, false); } } // namespace views