// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_FOCUS_ACCELERATOR_HANDLER_H_ #define UI_VIEWS_FOCUS_ACCELERATOR_HANDLER_H_ #pragma once #include "build/build_config.h" #if defined(TOOLKIT_USES_GTK) #include #endif #include #include #include "base/message_loop.h" namespace ui { #if defined(TOUCH_UI) // Dispatch an XEvent to the RootView. Return true if the event was dispatched // and handled, false otherwise. bool DispatchXEvent(XEvent* xevent); #if defined(HAVE_XINPUT2) // Keep a list of touch devices so that it is possible to determine if a pointer // event is a touch-event or a mouse-event. void SetTouchDeviceList(std::vector& devices); #endif // HAVE_XINPUT2 #endif // TOUCH_UI //////////////////////////////////////////////////////////////////////////////// // AcceleratorHandler class // // An object that pre-screens all UI messages for potential accelerators. // Registered accelerators are processed regardless of focus within a given // Widget or Window. // // This processing is done at the Dispatcher level rather than on the Widget // because of the global nature of this processing, and the fact that not all // controls within a window need to be Widgets - some are native controls from // the underlying toolkit wrapped by NativeViewHost. // class AcceleratorHandler : public MessageLoopForUI::Dispatcher { public: AcceleratorHandler(); // Dispatcher method. This returns true if an accelerator was processed by the // focus manager #if defined(OS_WIN) virtual bool Dispatch(const MSG& msg); #else virtual bool Dispatch(GdkEvent* event); #if defined(TOUCH_UI) virtual MessagePumpGlibXDispatcher::DispatchStatus Dispatch(XEvent* xev); #endif #endif private: #if defined(OS_WIN) // The keys currently pressed and consumed by the FocusManager. std::set pressed_keys_; #endif DISALLOW_COPY_AND_ASSIGN(AcceleratorHandler); }; } // namespace ui #endif // UI_VIEWS_FOCUS_ACCELERATOR_HANDLER_H_