// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/focus/focus_manager.h" #include #include "base/auto_reset.h" #include "base/logging.h" #include "build/build_config.h" #include "ui/base/accelerators/accelerator.h" #include "ui/base/events/event.h" #include "ui/base/keycodes/keyboard_codes.h" #include "ui/views/focus/focus_manager_delegate.h" #include "ui/views/focus/focus_search.h" #include "ui/views/focus/view_storage.h" #include "ui/views/focus/widget_focus_manager.h" #include "ui/views/view.h" #include "ui/views/widget/root_view.h" #include "ui/views/widget/widget.h" namespace views { bool FocusManager::shortcut_handling_suspended_ = false; FocusManager::FocusManager(Widget* widget, FocusManagerDelegate* delegate) : widget_(widget), delegate_(delegate), focused_view_(NULL), accelerator_manager_(new ui::AcceleratorManager), focus_change_reason_(kReasonDirectFocusChange), is_changing_focus_(false) { DCHECK(widget_); stored_focused_view_storage_id_ = ViewStorage::GetInstance()->CreateStorageID(); } FocusManager::~FocusManager() { } bool FocusManager::OnKeyEvent(const ui::KeyEvent& event) { const int key_code = event.key_code(); if (event.type() != ui::ET_KEY_PRESSED && event.type() != ui::ET_KEY_RELEASED) return false; if (shortcut_handling_suspended()) return true; int modifiers = ui::EF_NONE; if (event.IsShiftDown()) modifiers |= ui::EF_SHIFT_DOWN; if (event.IsControlDown()) modifiers |= ui::EF_CONTROL_DOWN; if (event.IsAltDown()) modifiers |= ui::EF_ALT_DOWN; ui::Accelerator accelerator(event.key_code(), modifiers); accelerator.set_type(event.type()); if (event.type() == ui::ET_KEY_PRESSED) { #if defined(OS_WIN) // If the focused view wants to process the key event as is, let it be. // This is not used for linux/aura. if (focused_view_ && focused_view_->SkipDefaultKeyEventProcessing(event) && !accelerator_manager_->HasPriorityHandler(accelerator)) return true; #endif // Intercept Tab related messages for focus traversal. // Note that we don't do focus traversal if the root window is not part of // the active window hierarchy as this would mean we have no focused view // and would focus the first focusable view. #if defined(OS_WIN) && !defined(USE_AURA) HWND top_window = widget_->GetNativeView(); HWND active_window = ::GetActiveWindow(); if ((active_window == top_window || ::IsChild(active_window, top_window)) && IsTabTraversalKeyEvent(event)) { AdvanceFocus(event.IsShiftDown()); return false; } #else if (IsTabTraversalKeyEvent(event)) { AdvanceFocus(event.IsShiftDown()); return false; } #endif // Intercept arrow key messages to switch between grouped views. if (focused_view_ && focused_view_->GetGroup() != -1 && (key_code == ui::VKEY_UP || key_code == ui::VKEY_DOWN || key_code == ui::VKEY_LEFT || key_code == ui::VKEY_RIGHT)) { bool next = (key_code == ui::VKEY_RIGHT || key_code == ui::VKEY_DOWN); View::Views views; focused_view_->parent()->GetViewsInGroup(focused_view_->GetGroup(), &views); View::Views::const_iterator i( std::find(views.begin(), views.end(), focused_view_)); DCHECK(i != views.end()); int index = static_cast(i - views.begin()); index += next ? 1 : -1; if (index < 0) { index = static_cast(views.size()) - 1; } else if (index >= static_cast(views.size())) { index = 0; } SetFocusedViewWithReason(views[index], kReasonFocusTraversal); return false; } } // Process keyboard accelerators. // If the key combination matches an accelerator, the accelerator is // triggered, otherwise the key event is processed as usual. if (ProcessAccelerator(accelerator)) { // If a shortcut was activated for this keydown message, do not propagate // the event further. return false; } return true; } void FocusManager::ValidateFocusedView() { if (focused_view_) { if (!ContainsView(focused_view_)) ClearFocus(); } } // Tests whether a view is valid, whether it still belongs to the window // hierarchy of the FocusManager. bool FocusManager::ContainsView(View* view) { Widget* widget = view->GetWidget(); return widget ? widget->GetFocusManager() == this : false; } void FocusManager::AdvanceFocus(bool reverse) { View* v = GetNextFocusableView(focused_view_, reverse, false); // Note: Do not skip this next block when v == focused_view_. If the user // tabs past the last focusable element in a webpage, we'll get here, and if // the TabContentsContainerView is the only focusable view (possible in // fullscreen mode), we need to run this block in order to cycle around to the // first element on the page. if (v) { v->AboutToRequestFocusFromTabTraversal(reverse); SetFocusedViewWithReason(v, kReasonFocusTraversal); } } void FocusManager::ClearNativeFocus() { // Keep the top root window focused so we get keyboard events. widget_->ClearNativeFocus(); } View* FocusManager::GetNextFocusableView(View* original_starting_view, bool reverse, bool dont_loop) { FocusTraversable* focus_traversable = NULL; // Let's revalidate the focused view. ValidateFocusedView(); View* starting_view = NULL; if (original_starting_view) { // Search up the containment hierarchy to see if a view is acting as // a pane, and wants to implement its own focus traversable to keep // the focus trapped within that pane. View* pane_search = original_starting_view; while (pane_search) { focus_traversable = pane_search->GetPaneFocusTraversable(); if (focus_traversable) { starting_view = original_starting_view; break; } pane_search = pane_search->parent(); } if (!focus_traversable) { if (!reverse) { // If the starting view has a focus traversable, use it. // This is the case with NativeWidgetWins for example. focus_traversable = original_starting_view->GetFocusTraversable(); // Otherwise default to the root view. if (!focus_traversable) { focus_traversable = original_starting_view->GetWidget()->GetFocusTraversable(); starting_view = original_starting_view; } } else { // When you are going back, starting view's FocusTraversable // should not be used. focus_traversable = original_starting_view->GetWidget()->GetFocusTraversable(); starting_view = original_starting_view; } } } else { focus_traversable = widget_->GetFocusTraversable(); } // Traverse the FocusTraversable tree down to find the focusable view. View* v = FindFocusableView(focus_traversable, starting_view, reverse); if (v) { return v; } else { // Let's go up in the FocusTraversable tree. FocusTraversable* parent_focus_traversable = focus_traversable->GetFocusTraversableParent(); starting_view = focus_traversable->GetFocusTraversableParentView(); while (parent_focus_traversable) { FocusTraversable* new_focus_traversable = NULL; View* new_starting_view = NULL; // When we are going backward, the parent view might gain the next focus. bool check_starting_view = reverse; v = parent_focus_traversable->GetFocusSearch()->FindNextFocusableView( starting_view, reverse, FocusSearch::UP, check_starting_view, &new_focus_traversable, &new_starting_view); if (new_focus_traversable) { DCHECK(!v); // There is a FocusTraversable, traverse it down. v = FindFocusableView(new_focus_traversable, NULL, reverse); } if (v) return v; starting_view = focus_traversable->GetFocusTraversableParentView(); parent_focus_traversable = parent_focus_traversable->GetFocusTraversableParent(); } // If we get here, we have reached the end of the focus hierarchy, let's // loop. Make sure there was at least a view to start with, to prevent // infinitely looping in empty windows. if (!dont_loop && original_starting_view) { // Easy, just clear the selection and press tab again. // By calling with NULL as the starting view, we'll start from the // top_root_view. return GetNextFocusableView(NULL, reverse, true); } } return NULL; } void FocusManager::SetFocusedViewWithReason( View* view, FocusChangeReason reason) { if (focused_view_ == view) return; AutoReset auto_changing_focus(&is_changing_focus_, true); // Update the reason for the focus change (since this is checked by // some listeners), then notify all listeners. focus_change_reason_ = reason; FOR_EACH_OBSERVER(FocusChangeListener, focus_change_listeners_, OnWillChangeFocus(focused_view_, view)); View* old_focused_view = focused_view_; focused_view_ = view; if (old_focused_view) old_focused_view->Blur(); if (focused_view_) focused_view_->Focus(); FOR_EACH_OBSERVER(FocusChangeListener, focus_change_listeners_, OnDidChangeFocus(old_focused_view, focused_view_)); } void FocusManager::ClearFocus() { SetFocusedView(NULL); ClearNativeFocus(); } void FocusManager::StoreFocusedView() { ViewStorage* view_storage = ViewStorage::GetInstance(); if (!view_storage) { // This should never happen but bug 981648 seems to indicate it could. NOTREACHED(); return; } // TODO(jcivelli): when a TabContents containing a popup is closed, the focus // is stored twice causing an assert. We should find a better alternative than // removing the view from the storage explicitly. view_storage->RemoveView(stored_focused_view_storage_id_); if (!focused_view_) return; view_storage->StoreView(stored_focused_view_storage_id_, focused_view_); View* v = focused_view_; { // Temporarily disable notification. ClearFocus() will set the focus to the // main browser window. This extra focus bounce which happens during // deactivation can confuse registered WidgetFocusListeners, as the focus // is not changing due to a user-initiated event. AutoNativeNotificationDisabler local_notification_disabler; ClearFocus(); } if (v) v->SchedulePaint(); // Remove focus border. } void FocusManager::RestoreFocusedView() { ViewStorage* view_storage = ViewStorage::GetInstance(); if (!view_storage) { // This should never happen but bug 981648 seems to indicate it could. NOTREACHED(); return; } View* view = view_storage->RetrieveView(stored_focused_view_storage_id_); if (view) { if (ContainsView(view)) { if (!view->IsFocusable() && view->IsAccessibilityFocusable()) { // RequestFocus would fail, but we want to restore focus to controls // that had focus in accessibility mode. SetFocusedViewWithReason(view, kReasonFocusRestore); } else { // This usually just sets the focus if this view is focusable, but // let the view override RequestFocus if necessary. view->RequestFocus(); // If it succeeded, the reason would be incorrect; set it to // focus restore. if (focused_view_ == view) focus_change_reason_ = kReasonFocusRestore; } } } } void FocusManager::ClearStoredFocusedView() { ViewStorage* view_storage = ViewStorage::GetInstance(); if (!view_storage) { // This should never happen but bug 981648 seems to indicate it could. NOTREACHED(); return; } view_storage->RemoveView(stored_focused_view_storage_id_); } // Find the next (previous if reverse is true) focusable view for the specified // FocusTraversable, starting at the specified view, traversing down the // FocusTraversable hierarchy. View* FocusManager::FindFocusableView(FocusTraversable* focus_traversable, View* starting_view, bool reverse) { FocusTraversable* new_focus_traversable = NULL; View* new_starting_view = NULL; View* v = focus_traversable->GetFocusSearch()->FindNextFocusableView( starting_view, reverse, FocusSearch::DOWN, false, &new_focus_traversable, &new_starting_view); // Let's go down the FocusTraversable tree as much as we can. while (new_focus_traversable) { DCHECK(!v); focus_traversable = new_focus_traversable; starting_view = new_starting_view; new_focus_traversable = NULL; starting_view = NULL; v = focus_traversable->GetFocusSearch()->FindNextFocusableView( starting_view, reverse, FocusSearch::DOWN, false, &new_focus_traversable, &new_starting_view); } return v; } void FocusManager::RegisterAccelerator( const ui::Accelerator& accelerator, ui::AcceleratorManager::HandlerPriority priority, ui::AcceleratorTarget* target) { accelerator_manager_->Register(accelerator, priority, target); } void FocusManager::UnregisterAccelerator(const ui::Accelerator& accelerator, ui::AcceleratorTarget* target) { accelerator_manager_->Unregister(accelerator, target); } void FocusManager::UnregisterAccelerators(ui::AcceleratorTarget* target) { accelerator_manager_->UnregisterAll(target); } bool FocusManager::ProcessAccelerator(const ui::Accelerator& accelerator) { if (accelerator_manager_->Process(accelerator)) return true; if (delegate_.get()) return delegate_->ProcessAccelerator(accelerator); return false; } ui::AcceleratorTarget* FocusManager::GetCurrentTargetForAccelerator( const ui::Accelerator& accelerator) const { ui::AcceleratorTarget* target = accelerator_manager_->GetCurrentTarget(accelerator); if (!target && delegate_.get()) target = delegate_->GetCurrentTargetForAccelerator(accelerator); return target; } bool FocusManager::HasPriorityHandler( const ui::Accelerator& accelerator) const { return accelerator_manager_->HasPriorityHandler(accelerator); } // static bool FocusManager::IsTabTraversalKeyEvent(const ui::KeyEvent& key_event) { return key_event.key_code() == ui::VKEY_TAB && !key_event.IsControlDown(); } void FocusManager::ViewRemoved(View* removed) { // If the view being removed contains (or is) the focused view, // clear the focus. However, it's not safe to call ClearFocus() // (and in turn ClearNativeFocus()) here because ViewRemoved() can // be called while the top level widget is being destroyed. if (focused_view_ && removed->Contains(focused_view_)) SetFocusedView(NULL); } void FocusManager::AddFocusChangeListener(FocusChangeListener* listener) { focus_change_listeners_.AddObserver(listener); } void FocusManager::RemoveFocusChangeListener(FocusChangeListener* listener) { focus_change_listeners_.RemoveObserver(listener); } } // namespace views