// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_LAYOUT_BOX_LAYOUT_H_ #define UI_VIEWS_LAYOUT_BOX_LAYOUT_H_ #include #include "base/compiler_specific.h" #include "base/macros.h" #include "ui/gfx/geometry/insets.h" #include "ui/views/layout/layout_manager.h" namespace gfx { class Rect; class Size; } namespace views { class View; // A Layout manager that arranges child views vertically or horizontally in a // side-by-side fashion with spacing around and between the child views. The // child views are always sized according to their preferred size. If the // host's bounds provide insufficient space, child views will be clamped. // Excess space will not be distributed. class VIEWS_EXPORT BoxLayout : public LayoutManager { public: enum Orientation { kHorizontal, kVertical, }; // This specifies where along the main axis the children should be laid out. // e.g. a horizontal layout of MAIN_AXIS_ALIGNMENT_END will result in the // child views being right-aligned. enum MainAxisAlignment { MAIN_AXIS_ALIGNMENT_START, MAIN_AXIS_ALIGNMENT_CENTER, MAIN_AXIS_ALIGNMENT_END, // TODO(calamity): Add MAIN_AXIS_ALIGNMENT_JUSTIFY which spreads blank space // in-between the child views. }; // This specifies where along the cross axis the children should be laid out. // e.g. a horizontal layout of CROSS_AXIS_ALIGNMENT_END will result in the // child views being bottom-aligned. enum CrossAxisAlignment { // This causes the child view to stretch to fit the host in the cross axis. CROSS_AXIS_ALIGNMENT_STRETCH, CROSS_AXIS_ALIGNMENT_START, CROSS_AXIS_ALIGNMENT_CENTER, CROSS_AXIS_ALIGNMENT_END, }; // Use |inside_border_horizontal_spacing| and // |inside_border_vertical_spacing| to add additional space between the child // view area and the host view border. |between_child_spacing| controls the // space in between child views. BoxLayout(Orientation orientation, int inside_border_horizontal_spacing, int inside_border_vertical_spacing, int between_child_spacing); ~BoxLayout() override; void set_main_axis_alignment(MainAxisAlignment main_axis_alignment) { main_axis_alignment_ = main_axis_alignment; } void set_cross_axis_alignment(CrossAxisAlignment cross_axis_alignment) { cross_axis_alignment_ = cross_axis_alignment; } void set_inside_border_insets(const gfx::Insets& insets) { inside_border_insets_ = insets; } void set_minimum_cross_axis_size(int size) { minimum_cross_axis_size_ = size; } // Sets the flex weight for the given |view|. Using the preferred size as // the basis, free space along the main axis is distributed to views in the // ratio of their flex weights. Similarly, if the views will overflow the // parent, space is subtracted in these ratios. // // A flex of 0 means this view is not resized. Flex values must not be // negative. void SetFlexForView(const View* view, int flex); // Clears the flex for the given |view|, causing it to use the default // flex. void ClearFlexForView(const View* view); // Sets the flex for views to use when none is specified. void SetDefaultFlex(int default_flex); // Overridden from views::LayoutManager: void Installed(View* host) override; void Uninstalled(View* host) override; void ViewRemoved(View* host, View* view) override; void Layout(View* host) override; gfx::Size GetPreferredSize(const View* host) const override; int GetPreferredHeightForWidth(const View* host, int width) const override; private: // Returns the flex for the specified |view|. int GetFlexForView(const View* view) const; // Returns the size and position along the main axis of |rect|. int MainAxisSize(const gfx::Rect& rect) const; int MainAxisPosition(const gfx::Rect& rect) const; // Sets the size and position along the main axis of |rect|. void SetMainAxisSize(int size, gfx::Rect* rect) const; void SetMainAxisPosition(int position, gfx::Rect* rect) const; // Returns the size and position along the cross axis of |rect|. int CrossAxisSize(const gfx::Rect& rect) const; int CrossAxisPosition(const gfx::Rect& rect) const; // Sets the size and position along the cross axis of |rect|. void SetCrossAxisSize(int size, gfx::Rect* rect) const; void SetCrossAxisPosition(int size, gfx::Rect* rect) const; // Returns the main axis size for the given view. |child_area_width| is needed // to calculate the height of the view when the orientation is vertical. int MainAxisSizeForView(const View* view, int child_area_width) const; // Returns the cross axis size for the given view. int CrossAxisSizeForView(const View* view) const; // The preferred size for the dialog given the width of the child area. gfx::Size GetPreferredSizeForChildWidth(const View* host, int child_area_width) const; // The amount of space the layout requires in addition to any space for the // child views. gfx::Size NonChildSize(const View* host) const; const Orientation orientation_; // Spacing between child views and host view border. gfx::Insets inside_border_insets_; // Spacing to put in between child views. const int between_child_spacing_; // The alignment of children in the main axis. This is // MAIN_AXIS_ALIGNMENT_START by default. MainAxisAlignment main_axis_alignment_; // The alignment of children in the cross axis. This is // CROSS_AXIS_ALIGNMENT_STRETCH by default. CrossAxisAlignment cross_axis_alignment_; // A map of views to their flex weights. std::map flex_map_; // The flex weight for views if none is set. Defaults to 0. int default_flex_; // The minimum cross axis size for the layout. int minimum_cross_axis_size_; // The view that this BoxLayout is managing the layout for. views::View* host_; DISALLOW_IMPLICIT_CONSTRUCTORS(BoxLayout); }; } // namespace views #endif // UI_VIEWS_LAYOUT_BOX_LAYOUT_H_