// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/rect_based_targeting_utils.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/rect.h" namespace views { TEST(RectBasedTargetingUtils, UsePointBasedTargeting) { gfx::Rect rect_1(gfx::Point(-22, 30), gfx::Size(1, 1)); gfx::Rect rect_2(gfx::Point(0, 0), gfx::Size(34, 55)); gfx::Rect rect_3(gfx::Point(12, 12), gfx::Size(1, 0)); gfx::Rect rect_4(gfx::Point(12, 120), gfx::Size(0, 0)); EXPECT_TRUE(UsePointBasedTargeting(rect_1)); EXPECT_FALSE(UsePointBasedTargeting(rect_2)); EXPECT_FALSE(UsePointBasedTargeting(rect_3)); EXPECT_FALSE(UsePointBasedTargeting(rect_4)); } TEST(RectBasedTargetingUtils, PercentCoveredBy) { gfx::Rect rect_1(gfx::Point(0, 0), gfx::Size(300, 120)); gfx::Rect rect_2(gfx::Point(20, 10), gfx::Size(30, 90)); gfx::Rect rect_3(gfx::Point(160, 50), gfx::Size(150, 85)); gfx::Rect rect_4(gfx::Point(20, 55), gfx::Size(0, 15)); float error = 0.001f; // Passing in identical rectangles. EXPECT_FLOAT_EQ(1.0f, PercentCoveredBy(rect_1, rect_1)); // |rect_1| completely contains |rect_2|. EXPECT_FLOAT_EQ(0.075f, PercentCoveredBy(rect_1, rect_2)); EXPECT_FLOAT_EQ(1.0f, PercentCoveredBy(rect_2, rect_1)); // |rect_2| and |rect_3| do not intersect. EXPECT_FLOAT_EQ(0.0f, PercentCoveredBy(rect_2, rect_3)); // |rect_1| and |rect_3| have a nonzero area of intersection which // is smaller than the area of either rectangle. EXPECT_NEAR(0.272f, PercentCoveredBy(rect_1, rect_3), error); EXPECT_NEAR(0.768f, PercentCoveredBy(rect_3, rect_1), error); // |rect_4| has no area. EXPECT_FLOAT_EQ(0.0f, PercentCoveredBy(rect_2, rect_4)); EXPECT_FLOAT_EQ(0.0f, PercentCoveredBy(rect_4, rect_2)); } TEST(RectBasedTargetingUtils, DistanceSquaredFromCenterToPoint) { gfx::Rect rect_1(gfx::Point(0, 0), gfx::Size(10, 10)); gfx::Rect rect_2(gfx::Point(20, 0), gfx::Size(80, 10)); gfx::Rect rect_3(gfx::Point(0, 20), gfx::Size(10, 20)); gfx::Point point_1(5, 5); gfx::Point point_2(25, 5); gfx::Point point_3(11, 15); gfx::Point point_4(33, 44); EXPECT_EQ(0, DistanceSquaredFromCenterToPoint(point_1, rect_1)); EXPECT_EQ(1225, DistanceSquaredFromCenterToPoint(point_2, rect_2)); EXPECT_EQ(3025, DistanceSquaredFromCenterToPoint(point_1, rect_2)); EXPECT_EQ(1025, DistanceSquaredFromCenterToPoint(point_2, rect_3)); EXPECT_EQ(2501, DistanceSquaredFromCenterToPoint(point_3, rect_2)); EXPECT_EQ(136, DistanceSquaredFromCenterToPoint(point_3, rect_1)); EXPECT_EQ(980, DistanceSquaredFromCenterToPoint(point_4, rect_3)); } } // namespace views