// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/shadow_border.h" #include "ui/gfx/canvas.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/skia_util.h" #include "ui/views/view.h" namespace views { namespace { gfx::Insets GetInsetsFromShadowValue(const gfx::ShadowValue& shadow) { std::vector shadows; shadows.push_back(shadow); return -gfx::ShadowValue::GetMargin(shadows); } } // namespace ShadowBorder::ShadowBorder(const gfx::ShadowValue& shadow) : views::Border(), shadow_value_(shadow), insets_(GetInsetsFromShadowValue(shadow)) { } ShadowBorder::~ShadowBorder() { } // TODO(sidharthms): Re-painting a shadow looper on every paint call may yield // poor performance. Ideally we should be caching the border to bitmaps. void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { SkPaint paint; std::vector shadows; shadows.push_back(shadow_value_); skia::RefPtr looper = gfx::CreateShadowDrawLooper(shadows); paint.setLooper(looper.get()); paint.setColor(SK_ColorTRANSPARENT); paint.setStrokeJoin(SkPaint::kRound_Join); gfx::Rect bounds(view.size()); bounds.Inset(-gfx::ShadowValue::GetMargin(shadows)); canvas->DrawRect(bounds, paint); } gfx::Insets ShadowBorder::GetInsets() const { return insets_; } gfx::Size ShadowBorder::GetMinimumSize() const { return gfx::Size(shadow_value_.blur(), shadow_value_.blur()); } } // namespace views